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Half-elves........why no one chooses them?
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<blockquote data-quote="Rystil Arden" data-source="post: 2883589" data-attributes="member: 29014"><p>Dex over Str for a Wizard all the way. And Con over Dex by just as much of a margin. As I think Monte mentioned in a Design Diary about AU, where the casters have d6 HD at least, Wizards hit dice is unplayably low all alone--they live or die by their Con. </p><p></p><p>An 8 Con Elf Wizard is going to be killed in one hit in every battle. At first level, if he shoots himself with a Magic Missile, he has a 50% chance to knock himself out and a 25% chance to stagger himself. A miniboss level 3 Wizard will automatically defeat him in a single round (barring Shield). Any competent hit from a weapon will take him out of the fight. At third level, he has 6 hit points, and he will still knock himself out with an average Magic Missile. His new spell Scorching Ray will knock him out barring a major fluke, and slightly above average rolls will outright kill him down to -10 or below. At fifth level, he has 9 hit points, almost as much as a 1st-level Fighter. If he casts a fireball, average damage rounded up will stagger him on a *successful save*. And this is an area of effect spell that will kill him as an afterthought. The 3rd-level Wizard still knocks him out with an average Scorching Ray, and will continue to do so until level 8 (of course, a level 8 Wizard can kill him at ease with a Scorching Ray, just not a level 3 Wizard).</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2883589, member: 29014"] Dex over Str for a Wizard all the way. And Con over Dex by just as much of a margin. As I think Monte mentioned in a Design Diary about AU, where the casters have d6 HD at least, Wizards hit dice is unplayably low all alone--they live or die by their Con. An 8 Con Elf Wizard is going to be killed in one hit in every battle. At first level, if he shoots himself with a Magic Missile, he has a 50% chance to knock himself out and a 25% chance to stagger himself. A miniboss level 3 Wizard will automatically defeat him in a single round (barring Shield). Any competent hit from a weapon will take him out of the fight. At third level, he has 6 hit points, and he will still knock himself out with an average Magic Missile. His new spell Scorching Ray will knock him out barring a major fluke, and slightly above average rolls will outright kill him down to -10 or below. At fifth level, he has 9 hit points, almost as much as a 1st-level Fighter. If he casts a fireball, average damage rounded up will stagger him on a *successful save*. And this is an area of effect spell that will kill him as an afterthought. The 3rd-level Wizard still knocks him out with an average Scorching Ray, and will continue to do so until level 8 (of course, a level 8 Wizard can kill him at ease with a Scorching Ray, just not a level 3 Wizard). [/QUOTE]
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Half-elves........why no one chooses them?
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