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Half-elves........why no one chooses them?
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<blockquote data-quote="irdeggman" data-source="post: 2886846" data-attributes="member: 16285"><p>So over 20 levels a human gets +1 feat and 23 skill points more.</p><p></p><p>Let us put it into more perspective then. Pretty much most seem to think (well that is how I see the writing focused) that the extra feat is the biggest thing for an advantage.</p><p></p><p>At low levesl this is much more important than it is at higer ones.</p><p></p><p>Every character gets a feat at 1st and every other level afterwards.</p><p></p><p>So a 20th level character has 7 feats. The human bonuse will give him 8. That is a 14% increase. How truely significant is this at higher levels - really.</p><p></p><p>At lower levels the increase from skill points is likewise not as significant. Well the +4 at first is, but again it is dependent on classes.</p><p></p><p>No I think the real problem with the half-elf is not mechanical but flavor. Many people have stated this and it is pretty much ture. Where does the half-elf fit in? What is the races niche? If there was a better broad niche (i.e., generic campaign one) it would make it a better choice for most.</p><p></p><p>I (and others) have also pointed out that is addressed in several campaigns that have done (IMO) a better job of giving the races a niche/culture to fit into.</p></blockquote><p></p>
[QUOTE="irdeggman, post: 2886846, member: 16285"] So over 20 levels a human gets +1 feat and 23 skill points more. Let us put it into more perspective then. Pretty much most seem to think (well that is how I see the writing focused) that the extra feat is the biggest thing for an advantage. At low levesl this is much more important than it is at higer ones. Every character gets a feat at 1st and every other level afterwards. So a 20th level character has 7 feats. The human bonuse will give him 8. That is a 14% increase. How truely significant is this at higher levels - really. At lower levels the increase from skill points is likewise not as significant. Well the +4 at first is, but again it is dependent on classes. No I think the real problem with the half-elf is not mechanical but flavor. Many people have stated this and it is pretty much ture. Where does the half-elf fit in? What is the races niche? If there was a better broad niche (i.e., generic campaign one) it would make it a better choice for most. I (and others) have also pointed out that is addressed in several campaigns that have done (IMO) a better job of giving the races a niche/culture to fit into. [/QUOTE]
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Half-elves........why no one chooses them?
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