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Half-elves........why no one chooses them?
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<blockquote data-quote="Bront" data-source="post: 2886914" data-attributes="member: 19696"><p>I think that's the real crux of the issue.</p><p></p><p>To Address Animal's statement about mechanics and hooks, I've had a fairly cool (In my mind) idea to have a warrior who used TWF and Improved Shield Bash to wade into combat with his weapon and shield and be a tank who uses his shield as a deadly supprise weapon. Unfortunately, due to a lack of feats (Pre PHB II, which finaly made it possable), if you used anything beyond a light shield, you're -4 to hit, and mechanicaly, you're better with a Short Sword and Two Weapon Defense mechanicly by quite a bit over either the Heavy Shield or the Light Shield(To hit, Damage, Weight, and Feat Chain wise, let alone these funky animated shields), not to mention the attribute depandancy of such a build making it unwieldly in many games. So am I being an unreasonable munchkin powergamer for passing on an idea that is riddled with potential holes when there are so many other concepts I can play that have flavor and function more or less on a fairly even keel?</p><p></p><p>I guess part of it is I don't think many from previous editions played Half-Elves as the negotiator/peacemaker that they seem to be presented as in 3.0/3.5. Half-Elves where somewhat outsiders, or loaners, or so many other things. And with the racial bonus, does it realy make sense even? (A human and a half-elf walk into an unfriendly dwarven town to gather information, with identical stats and ranks, and the Half-Elf has an easier time... because he's half elven?) Why not, for example, +2 to Survival and Slight of Hand because they've had to learn to fend for themselves? Technicaly it's the same skill bonuses, but it's a wider variety, opens them up a bit, and gives them a more unique flavor than they had previously.</p></blockquote><p></p>
[QUOTE="Bront, post: 2886914, member: 19696"] I think that's the real crux of the issue. To Address Animal's statement about mechanics and hooks, I've had a fairly cool (In my mind) idea to have a warrior who used TWF and Improved Shield Bash to wade into combat with his weapon and shield and be a tank who uses his shield as a deadly supprise weapon. Unfortunately, due to a lack of feats (Pre PHB II, which finaly made it possable), if you used anything beyond a light shield, you're -4 to hit, and mechanicaly, you're better with a Short Sword and Two Weapon Defense mechanicly by quite a bit over either the Heavy Shield or the Light Shield(To hit, Damage, Weight, and Feat Chain wise, let alone these funky animated shields), not to mention the attribute depandancy of such a build making it unwieldly in many games. So am I being an unreasonable munchkin powergamer for passing on an idea that is riddled with potential holes when there are so many other concepts I can play that have flavor and function more or less on a fairly even keel? I guess part of it is I don't think many from previous editions played Half-Elves as the negotiator/peacemaker that they seem to be presented as in 3.0/3.5. Half-Elves where somewhat outsiders, or loaners, or so many other things. And with the racial bonus, does it realy make sense even? (A human and a half-elf walk into an unfriendly dwarven town to gather information, with identical stats and ranks, and the Half-Elf has an easier time... because he's half elven?) Why not, for example, +2 to Survival and Slight of Hand because they've had to learn to fend for themselves? Technicaly it's the same skill bonuses, but it's a wider variety, opens them up a bit, and gives them a more unique flavor than they had previously. [/QUOTE]
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Half-elves........why no one chooses them?
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