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General Tabletop Discussion
*Pathfinder & Starfinder
Half-Elves, yes? Why not Half-Dwarves?
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<blockquote data-quote="arscott" data-source="post: 4609309" data-attributes="member: 17969"><p>Here's another tweak</p><p></p><p><strong>Mül (Half-Dwarf)</strong></p><p></p><p>Tough as a dwarf, and as stubborn as a human</p><p></p><p><strong>RACIAL TRAITS</strong></p><p><strong>Average Height: </strong>5'6"-6"2"</p><p><strong>Average Weight:</strong> 160 – 230 lb.</p><p><strong>Ability Scores: </strong>+2 Strength, +2 Constitution</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 6 squares. (even when encumbered by armor or a heavy load)</p><p><strong>Vision:</strong> Normal</p><p></p><p><strong>Languages:</strong> Common, Dwarven</p><p><strong>Skill Bonuses: </strong>+2 Endurance, +2 Athletics</p><p><strong>Dual Heritage:</strong> You can take feats that have either dwarf or human as a prerequisite (as well as those specifically for müls,) as long as you meet any other requirements.</p><p><strong>Indomitable Defense:</strong> When using your second wind, you gain an additional +2 bonus to all defenses until the start of your next turn, for a total of +4.</p><p><strong>Sterner Stuff</strong> You gain a +5 racial bonus on saving throws against ongoing damage</p><p><strong>Defiant Even Unto Death:</strong>You can use the Defiant Unto Death Encounter Power.</p><p></p><p><strong>Defiant Even Unto Death </strong> Mül Racial Power</p><p>Your mixed heritage makes you tougher than either of your parents.</p><p><strong>Encounter</strong></p><p><strong>Immediate Interrupt Personal</strong></p><p>Effect: When you fail a death save, reroll that save. You are forced to take the second roll, even if it's lower.</p><p></p><p>Racial Feats:</p><p></p><p><strong>ARENA BRED</strong></p><p><strong>Heroic Tier</strong></p><p><strong>Prerequisite:</strong> Mül</p><p><strong>Benefit:</strong> You gain proficiency with the Whip, the Bola, and the Net, and gain a +2 feat bonus to damage with all superior weapons.</p><p></p><p><strong>STUBBORN AS A MÜL</strong></p><p><strong>Heroic Tier</strong></p><p><strong>Prerequisite:</strong> Mül, Defiant Even Unto Death racial power</p><p><strong>Benefit:</strong> When you use your Defiant Even Unto Death power, you gain a +2 racial bonus to the reroll. In addition, any time you spend a healing surge because you rolled 20 or higher on a death saving throw, you gain a number of additional hp equal to your constitution score.</p><p></p><p></p><p>In Dark Sun, the Mül was all about hybrid strength--That the crossbreed of a human and a dwarf was bigger and tougher than either of its parent races. I changed the second ability increase to Constitution--Müls were more hardy than wise, in my opinion. I also ditched the low-light vision in exchange for a cooler dwarven trait--the ability to wear heavier armor without a speed penalty.</p><p></p><p>I also tweaked the second wind thing to make it more distinct from the dwarven one, and turned sterner stuff into a saving throw bonus--between the plusses to str and con, he's getting that fortitude boost elsewhere.</p></blockquote><p></p>
[QUOTE="arscott, post: 4609309, member: 17969"] Here's another tweak [B]Mül (Half-Dwarf)[/B] Tough as a dwarf, and as stubborn as a human [B]RACIAL TRAITS[/B] [B]Average Height: [/B]5'6"-6"2" [B]Average Weight:[/B] 160 – 230 lb. [B]Ability Scores: [/B]+2 Strength, +2 Constitution [B]Size:[/B] Medium [B]Speed:[/B] 6 squares. (even when encumbered by armor or a heavy load) [B]Vision:[/B] Normal [B]Languages:[/B] Common, Dwarven [B]Skill Bonuses: [/B]+2 Endurance, +2 Athletics [B]Dual Heritage:[/B] You can take feats that have either dwarf or human as a prerequisite (as well as those specifically for müls,) as long as you meet any other requirements. [B]Indomitable Defense:[/B] When using your second wind, you gain an additional +2 bonus to all defenses until the start of your next turn, for a total of +4. [B]Sterner Stuff[/B] You gain a +5 racial bonus on saving throws against ongoing damage [B]Defiant Even Unto Death:[/B]You can use the Defiant Unto Death Encounter Power. [B]Defiant Even Unto Death [/B] Mül Racial Power Your mixed heritage makes you tougher than either of your parents. [B]Encounter Immediate Interrupt Personal[/B] Effect: When you fail a death save, reroll that save. You are forced to take the second roll, even if it's lower. Racial Feats: [B]ARENA BRED Heroic Tier Prerequisite:[/B] Mül [B]Benefit:[/B] You gain proficiency with the Whip, the Bola, and the Net, and gain a +2 feat bonus to damage with all superior weapons. [B]STUBBORN AS A MÜL Heroic Tier Prerequisite:[/B] Mül, Defiant Even Unto Death racial power [B]Benefit:[/B] When you use your Defiant Even Unto Death power, you gain a +2 racial bonus to the reroll. In addition, any time you spend a healing surge because you rolled 20 or higher on a death saving throw, you gain a number of additional hp equal to your constitution score. In Dark Sun, the Mül was all about hybrid strength--That the crossbreed of a human and a dwarf was bigger and tougher than either of its parent races. I changed the second ability increase to Constitution--Müls were more hardy than wise, in my opinion. I also ditched the low-light vision in exchange for a cooler dwarven trait--the ability to wear heavier armor without a speed penalty. I also tweaked the second wind thing to make it more distinct from the dwarven one, and turned sterner stuff into a saving throw bonus--between the plusses to str and con, he's getting that fortitude boost elsewhere. [/QUOTE]
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