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General Tabletop Discussion
*Pathfinder & Starfinder
Half-Elves, yes? Why not Half-Dwarves?
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<blockquote data-quote="wherwrthal" data-source="post: 4609526" data-attributes="member: 60728"><p>The only problem that I can see with this is that it is one of the Dwarf's "abilities/powers(?)" and is listed as such under the Encumbered Speed ability. </p><p>That brings the Mul's powers to 6. </p><p>Even discounting the low-light vision, which I wasn't sure about to start with they still have more abilities than most races. The others have about 5 or 4 high powered ones. Discounting the Genasi with their different options.</p><p>Besides, you are going to want to get away from reusing powers from other races much like the Elf/Eladrin/Half-Elf scheme they have in the PHB. </p><p>Each race is different and there are no overlaps.</p><p></p><p>I like the modifications on the other abilities, especialy the bonuses to defenses until the end of your next turn. That was nice.</p><p></p><p><strong>Indomitable Defense:</strong> When using your second wind, you gain an additional +2 bonus to all defenses until the start of your next turn (for a total of +4.)<-I don't think you need this part.</p><p></p><p>Good racial feats as well.</p><p>But let's try this.</p><p></p><p><strong>ARENA BRED</strong></p><p>Heroic Tier</p><p>Prerequisite: Mül, Martial Class</p><p>Benefit: You gain proficiency with the Whip, the Bola, or the Net, and gain a +2 feat bonus to damage with your choice.</p><p></p><p>Goes farther to emphasize the less magiciness of the race. Otherwise you get a bonus and another 3 feats for the cost of one feat (Weapon Proficiency).</p><p>This way, you get a bonus and the weapon proficiency feat, but there are two stipulating prerequisites in order to qualify for the feat.</p></blockquote><p></p>
[QUOTE="wherwrthal, post: 4609526, member: 60728"] The only problem that I can see with this is that it is one of the Dwarf's "abilities/powers(?)" and is listed as such under the Encumbered Speed ability. That brings the Mul's powers to 6. Even discounting the low-light vision, which I wasn't sure about to start with they still have more abilities than most races. The others have about 5 or 4 high powered ones. Discounting the Genasi with their different options. Besides, you are going to want to get away from reusing powers from other races much like the Elf/Eladrin/Half-Elf scheme they have in the PHB. Each race is different and there are no overlaps. I like the modifications on the other abilities, especialy the bonuses to defenses until the end of your next turn. That was nice. [B]Indomitable Defense:[/B] When using your second wind, you gain an additional +2 bonus to all defenses until the start of your next turn (for a total of +4.)<-I don't think you need this part. Good racial feats as well. But let's try this. [B]ARENA BRED[/B] Heroic Tier Prerequisite: Mül, Martial Class Benefit: You gain proficiency with the Whip, the Bola, or the Net, and gain a +2 feat bonus to damage with your choice. Goes farther to emphasize the less magiciness of the race. Otherwise you get a bonus and another 3 feats for the cost of one feat (Weapon Proficiency). This way, you get a bonus and the weapon proficiency feat, but there are two stipulating prerequisites in order to qualify for the feat. [/QUOTE]
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Half-Elves, yes? Why not Half-Dwarves?
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