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<blockquote data-quote="Blue" data-source="post: 6980343" data-attributes="member: 20564"><p><span style="font-size: 12px"><span style="font-family: 'arial'">This is a pretty cool list. There's a heck of a lot of tem where my comment was mostly "Thumbs up!", which was getting very long. So if you don't see a comment, I liked it as it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">This is often a power up from the -5/+10 people often consider too good. First, anytime to have disadvantage go for this. Second, if we look at the -5/+10 as -X/+2X, this would be balanced at -3.5 / +7. If you had advantage, that crosses the line at 6 or better, if you didn't it crosses the line at 5 or better. These aren't hard to get if you are maximizing to hit, especially if this would also grant you +1 to an ability score.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">I think this is balanced against two-weapon fighting, but I would love to be able to spend a feat and make a two-handed crossbow useful. Any ideas? Obviously you wouldn't be able to use a feat for a two-handed crossbow and a one-handed crossbow at the same time so it's not power creep.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">The wording sees a bit odd. Say I have a +4 CON and a d6 HD. If I roll a 1-5 I add 8 HPs, and if I roll a 6 I just add the 6 HPs? Or should the maximum of the die be with the result part?</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">This seems too much by auto converting all damaging spells into a type that ignores resistance and you might be boosting from other methods. If you want a conversion, I'd say pick two other damage types and you MUST convert them. This gives you a wider selection of spells (and secondary effects) but also locks you out of some damage types, hopefully thematically.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'">I know in real world boxing and wrestling are two differetn things, but I'd love an easy "unarmed fighter" feat instead of two separate ones. I think you're just spending a feat to do what others can already do with a weapon.</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">I approve that this works with versatile weapons in two hands. Is it intentional it also works with ranged weapons? Also I noticed that it's not a bonus action, so it can stack with features that give you a bonus action attack. Intentional?</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">Can you take this more than once? If not, why not simplify the wording to "once per long rest" and take out all references to "luck point" currency.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">The editor ate some of what I wrote. I believe it was that with this being cheaper I would expect to see more single-attack front-lines like some rogues or clerics taking Booming Blade and/or Green Flame Blade. That's not a bad thing, though it may dilute it for the characters that have it.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p> <span style="font-size: 12px"><span style="font-family: 'arial'"></span></span><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="font-family: 'arial'">I'd probably suggest if you take it multiple times that you don't get two new maneuvers every time. Either make it one each time because it's cheaper, or taking it additional times just adds dice.</span></span></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">BTW, with fighter's getting more ASIs and these feats cheaper, I can see a battlemaster taking a few weapon feats then just loading up on this to get more and more dice and options. That's not a bad thing at all, just saying it's viable to double-down on their subclass speciality.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">I believe we've talked before. I think a caster going from no armor to medium and a shield and improving AC greatly, being able to save on DEX (not as important level 1 and maxing at +2 mod), and possibly Mage Armor taking a spell known and a slot to cast, is a very big leap for a feat. I understand that people won't want to invest multiple feats in it. But it decreases differentiation in the classes, and even in the races that grant racial armor and weapons. With these being cheaper, I'd really suggest breaking this down. Say any two increases. So light armor and simple weapons could have heavy armor, or medium armor, shield, or maybe medium armor and martial or whatever. That gives something to classes that already have some of this.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">Personally I'd rather go the other side of the PHB polearm master feat. The bonus action attack is a straight math upgrade, which is effective but not particularly interesting. And several of the earlier feats already can apply to a two handed reach weapon so it's already got efficiency upgrade feats. With all of those and a bonus attack, reach weapons might become the de facto "best weapon". I'd probably drop this feat.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">I had a bit about adding new options that change how you play is more interesting, but I see you just moved that to Sentinel.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">This one has always sucked, I've never seen it taken even among the multiple tables at my FLGS. Why not make it in the same ballpark of improvement as others.</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'">I like this a lot. Would you consider adding languages to the first option?</span></span></p><p><span style="font-size: 12px"><span style="font-family: 'arial'"></span></span></p></blockquote><p></p>
[QUOTE="Blue, post: 6980343, member: 20564"] [SIZE=3][FONT=arial]This is a pretty cool list. There's a heck of a lot of tem where my comment was mostly "Thumbs up!", which was getting very long. So if you don't see a comment, I liked it as it. :) [/FONT][FONT=arial] This is often a power up from the -5/+10 people often consider too good. First, anytime to have disadvantage go for this. Second, if we look at the -5/+10 as -X/+2X, this would be balanced at -3.5 / +7. If you had advantage, that crosses the line at 6 or better, if you didn't it crosses the line at 5 or better. These aren't hard to get if you are maximizing to hit, especially if this would also grant you +1 to an ability score. [SIZE=3][FONT=arial] [/FONT][/SIZE] I think this is balanced against two-weapon fighting, but I would love to be able to spend a feat and make a two-handed crossbow useful. Any ideas? Obviously you wouldn't be able to use a feat for a two-handed crossbow and a one-handed crossbow at the same time so it's not power creep. [SIZE=3][FONT=arial] [/FONT][/SIZE] The wording sees a bit odd. Say I have a +4 CON and a d6 HD. If I roll a 1-5 I add 8 HPs, and if I roll a 6 I just add the 6 HPs? Or should the maximum of the die be with the result part? [SIZE=3][FONT=arial] [/FONT][/SIZE] This seems too much by auto converting all damaging spells into a type that ignores resistance and you might be boosting from other methods. If you want a conversion, I'd say pick two other damage types and you MUST convert them. This gives you a wider selection of spells (and secondary effects) but also locks you out of some damage types, hopefully thematically. [SIZE=3][FONT=arial] [/FONT][/SIZE][SIZE=3][FONT=arial] I know in real world boxing and wrestling are two differetn things, but I'd love an easy "unarmed fighter" feat instead of two separate ones. I think you're just spending a feat to do what others can already do with a weapon. [/FONT][/SIZE] I approve that this works with versatile weapons in two hands. Is it intentional it also works with ranged weapons? Also I noticed that it's not a bonus action, so it can stack with features that give you a bonus action attack. Intentional? Can you take this more than once? If not, why not simplify the wording to "once per long rest" and take out all references to "luck point" currency. The editor ate some of what I wrote. I believe it was that with this being cheaper I would expect to see more single-attack front-lines like some rogues or clerics taking Booming Blade and/or Green Flame Blade. That's not a bad thing, though it may dilute it for the characters that have it. [SIZE=3][FONT=arial] [/FONT][/SIZE][/FONT][/SIZE][SIZE=3][FONT=arial] [SIZE=3][FONT=arial] I'd probably suggest if you take it multiple times that you don't get two new maneuvers every time. Either make it one each time because it's cheaper, or taking it additional times just adds dice.[/FONT][/SIZE] BTW, with fighter's getting more ASIs and these feats cheaper, I can see a battlemaster taking a few weapon feats then just loading up on this to get more and more dice and options. That's not a bad thing at all, just saying it's viable to double-down on their subclass speciality. I believe we've talked before. I think a caster going from no armor to medium and a shield and improving AC greatly, being able to save on DEX (not as important level 1 and maxing at +2 mod), and possibly Mage Armor taking a spell known and a slot to cast, is a very big leap for a feat. I understand that people won't want to invest multiple feats in it. But it decreases differentiation in the classes, and even in the races that grant racial armor and weapons. With these being cheaper, I'd really suggest breaking this down. Say any two increases. So light armor and simple weapons could have heavy armor, or medium armor, shield, or maybe medium armor and martial or whatever. That gives something to classes that already have some of this. Personally I'd rather go the other side of the PHB polearm master feat. The bonus action attack is a straight math upgrade, which is effective but not particularly interesting. And several of the earlier feats already can apply to a two handed reach weapon so it's already got efficiency upgrade feats. With all of those and a bonus attack, reach weapons might become the de facto "best weapon". I'd probably drop this feat. I had a bit about adding new options that change how you play is more interesting, but I see you just moved that to Sentinel. This one has always sucked, I've never seen it taken even among the multiple tables at my FLGS. Why not make it in the same ballpark of improvement as others. I like this a lot. Would you consider adding languages to the first option? [/FONT][/SIZE] [/QUOTE]
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