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half-feats & point-based ASIs
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<blockquote data-quote="GlassJaw" data-source="post: 7249926" data-attributes="member: 22103"><p>Totally understand. And while I think it was a noble goal, it's been one of 5e's biggest missteps. The combat feats completely overshadow most of the "character concept" feats. And even if the combat and non-combat feats are completely "balanced" (which is impossible to quantify), the combat feats take precedence because combat ability is more tangible and easier to understand.</p><p></p><p>By making the system more granular, I predict that players will be encouraged to take more non-combat abilities because the cost will be less and they can choose a la carte to customize their character. Because the choice is currently so great - once every 4 levels and competing with ASIs - players are inclined to go big or go home with their feat selection and take the one that's going to have the most tangible effect during play.</p><p></p><p>tl;dr Making everything a la carte will result in players taking more non-combat options to customize their characters.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7249926, member: 22103"] Totally understand. And while I think it was a noble goal, it's been one of 5e's biggest missteps. The combat feats completely overshadow most of the "character concept" feats. And even if the combat and non-combat feats are completely "balanced" (which is impossible to quantify), the combat feats take precedence because combat ability is more tangible and easier to understand. By making the system more granular, I predict that players will be encouraged to take more non-combat abilities because the cost will be less and they can choose a la carte to customize their character. Because the choice is currently so great - once every 4 levels and competing with ASIs - players are inclined to go big or go home with their feat selection and take the one that's going to have the most tangible effect during play. tl;dr Making everything a la carte will result in players taking more non-combat options to customize their characters. [/QUOTE]
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