Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Half-Fey Races Revisited
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quip" data-source="post: 1125703" data-attributes="member: 3816"><p>Well I went back and rethought my half-fey races, now they should be a little better balanced and interesting. I also added the half-dryad and half-satyr.</p><p></p><p>These are all what you get when the non-fey parent is a human, but they should be easily adaptable to the other races. The first is just a generic half-fey creature, the other subtypes have the same features unless their description states otherwise</p><p></p><p></p><p></p><p><strong>Half-Fey</strong> (Generic)</p><p>• Humanoid</p><p>• +2 Dex, +2 Cha, -2 Str, -2 Con; Half-Fey possess an unnatural grace both in body and spirit, but their mixed blood makes them frail.</p><p>• Fey Blood: For all effects related to race, a half-feys are considered fey.</p><p>• Low-Light Vision: All half-fey can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.</p><p>• Automatic Languages: Common, Sylvan</p><p>• Favored Class: Druid</p><p>• ECL +0</p><p></p><p></p><p><strong>Half-Dryad</strong></p><p>• +2 Dex, +2 Cha, -2 Str, -2 Con </p><p>• Nature Dependant: If a half-dryad is more than 300 yards away from a forested area for over 24 hours, she suffers a -1 penalty to all saving throws. This penalty persists until she spends at least another 24 hours in a forest environment.</p><p>• +1 Natural Armor</p><p>• Spell-Like Abilities: Speak With Plants 1/day</p><p></p><p></p><p><strong>Half-Grig</strong></p><p>• +2 Dex, +2 Cha, -4 Str, -2 Con </p><p>• Catchy Fiddle: A half-grig playing a fiddle can cause non-sprites within 30 ft to dance if they fail a Will save of DC 10 + Cha modifier. The distraction of a nearby combat or other dangers prevents this ability from working.</p><p>• Skills: Half-Grigs have a +4 racial bonus on Jump checks. They also have a +2 racial bonus on Move Silently checks in a forest setting</p><p>• Favored Class: Bard</p><p></p><p></p><p><strong>Half-Nixie</strong></p><p>• Aquatic</p><p>• +2 Dex, +2 Cha, -4 Str, -2 Con </p><p>• Amphibious: Although half-nixies are aquatic, they can survive indefinitely on land.</p><p>• Spell-Like Abilities: 1/day Charm Person, Caster level 1st, save DC 11 + Cha modifier.</p><p>• Skills: A nixie has a +4 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Half-Nixies have a +2 racial bonus on Hide checks when in water. Half Nixies also recieve a +1 racial bonus on Search, Spot, and Listen checks.</p><p>• Wild Empathy: A half-nixie can improve the attitude of an animal as if she were a 1st level druid, if the half-nixie is also a druid then she recieves a +2 bonus to the check.</p><p>• Favored Class: Rogue.</p><p></p><p></p><p><strong>Half-Nymph</strong></p><p>• +2 Cha, -2 Str, -2 Con </p><p>• Dazzling Gaze: As a standard action, a half-nymph can daze a creature within 30 feet with a look. The target creature must succeed at a Fortitude save (DC 10 + Cha modifier) or be dazed for 1 round. This is a supernatural ability, and can be used 3 times per day.</p><p>• Distracting Beauty: This ability affects all humanoids within 30 feet of a nymph. Those who are within sight of the half-nymph are distracted, suffering a -2 penalty to spot and listen checks. A half-nymph can suppress or resume this ability as a free action.</p><p>• Wild Empathy: A half-nymph can improve the attitude of an animal as if she were a 1st level druid, if the half-nymph is also a druid then she recieves a +2 bonus to the check.</p><p></p><p></p><p><strong>Half-Pixie</strong></p><p>• +2 Dex, -2 Str, -2 Con </p><p>• Eenduring Invisiblity: Half-Pixies who have invisibiliy or greater invisibility cast on them benifit from twice the normal duration.</p><p>• Spell-Like Abilities: 1/day-dancing lights, daze, prestidigitation, DC 10 + Cha modifier.</p><p>• Skills: Half-Pixies recieve a +1 racial bonus on Search, Spot, and Listen checks.</p><p>• Favored Class: Ranger.</p><p></p><p></p><p><strong>Half-Satyr</strong></p><p>• -2 Str</p><p>• Natural Weapons: Head butt (1d6).</p><p>• +2 Natural Armor.</p><p>• +2 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks.</p><p>• Favored Class: Bard.</p><p></p><p></p><p></p><p>Eagerly awaiting feedback, as always. And if anyone can point me to some other fey to work with I'd appreciate it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Edit: Changed "Nature Dependent" into "Forest Dependent', and description to match.</p></blockquote><p></p>
[QUOTE="Quip, post: 1125703, member: 3816"] Well I went back and rethought my half-fey races, now they should be a little better balanced and interesting. I also added the half-dryad and half-satyr. These are all what you get when the non-fey parent is a human, but they should be easily adaptable to the other races. The first is just a generic half-fey creature, the other subtypes have the same features unless their description states otherwise [B]Half-Fey[/B] (Generic) • Humanoid • +2 Dex, +2 Cha, -2 Str, -2 Con; Half-Fey possess an unnatural grace both in body and spirit, but their mixed blood makes them frail. • Fey Blood: For all effects related to race, a half-feys are considered fey. • Low-Light Vision: All half-fey can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. • Automatic Languages: Common, Sylvan • Favored Class: Druid • ECL +0 [B]Half-Dryad[/B] • +2 Dex, +2 Cha, -2 Str, -2 Con • Nature Dependant: If a half-dryad is more than 300 yards away from a forested area for over 24 hours, she suffers a -1 penalty to all saving throws. This penalty persists until she spends at least another 24 hours in a forest environment. • +1 Natural Armor • Spell-Like Abilities: Speak With Plants 1/day [B]Half-Grig[/B] • +2 Dex, +2 Cha, -4 Str, -2 Con • Catchy Fiddle: A half-grig playing a fiddle can cause non-sprites within 30 ft to dance if they fail a Will save of DC 10 + Cha modifier. The distraction of a nearby combat or other dangers prevents this ability from working. • Skills: Half-Grigs have a +4 racial bonus on Jump checks. They also have a +2 racial bonus on Move Silently checks in a forest setting • Favored Class: Bard [B]Half-Nixie[/B] • Aquatic • +2 Dex, +2 Cha, -4 Str, -2 Con • Amphibious: Although half-nixies are aquatic, they can survive indefinitely on land. • Spell-Like Abilities: 1/day Charm Person, Caster level 1st, save DC 11 + Cha modifier. • Skills: A nixie has a +4 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. Half-Nixies have a +2 racial bonus on Hide checks when in water. Half Nixies also recieve a +1 racial bonus on Search, Spot, and Listen checks. • Wild Empathy: A half-nixie can improve the attitude of an animal as if she were a 1st level druid, if the half-nixie is also a druid then she recieves a +2 bonus to the check. • Favored Class: Rogue. [B]Half-Nymph[/B] • +2 Cha, -2 Str, -2 Con • Dazzling Gaze: As a standard action, a half-nymph can daze a creature within 30 feet with a look. The target creature must succeed at a Fortitude save (DC 10 + Cha modifier) or be dazed for 1 round. This is a supernatural ability, and can be used 3 times per day. • Distracting Beauty: This ability affects all humanoids within 30 feet of a nymph. Those who are within sight of the half-nymph are distracted, suffering a -2 penalty to spot and listen checks. A half-nymph can suppress or resume this ability as a free action. • Wild Empathy: A half-nymph can improve the attitude of an animal as if she were a 1st level druid, if the half-nymph is also a druid then she recieves a +2 bonus to the check. [B]Half-Pixie[/B] • +2 Dex, -2 Str, -2 Con • Eenduring Invisiblity: Half-Pixies who have invisibiliy or greater invisibility cast on them benifit from twice the normal duration. • Spell-Like Abilities: 1/day-dancing lights, daze, prestidigitation, DC 10 + Cha modifier. • Skills: Half-Pixies recieve a +1 racial bonus on Search, Spot, and Listen checks. • Favored Class: Ranger. [B]Half-Satyr[/B] • -2 Str • Natural Weapons: Head butt (1d6). • +2 Natural Armor. • +2 racial bonus on Hide, Listen, Move Silently, Perform, and Spot checks. • Favored Class: Bard. Eagerly awaiting feedback, as always. And if anyone can point me to some other fey to work with I'd appreciate it. :) Edit: Changed "Nature Dependent" into "Forest Dependent', and description to match. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Half-Fey Races Revisited
Top