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half-fiend and skillpoints
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<blockquote data-quote="Empirate" data-source="post: 5769650" data-attributes="member: 78958"><p>The (8+Int) * (HD+3) calculation only refers to hit dice the templated creature gains from its race. For hit dice gained from class levels, Half-Fiends use the normal skillpoints/level for those class levels.</p><p></p><p>For example, a Half-Fiend Bugbear Fighter 4 with Int 10 has 56 skillpoints to allocate: 8 times 6 for its three Humanoid hit dice [actually, that's 8 times 4 for the first Humanoid hit die, and another 8 times 2 for the second and third Humanoid hit dice], and another 2 times 4 for its Fighter levels.</p><p></p><p>BTW, the maximum ranks in a class skill would be 10, 5 for cross-class skills, since the creature has 7 hit dice total, even though its ECL (were it a PC) would be 12 (3 Humanoid levels, plus 4 Fighter levels, plus 1 LA for Bugbear, plus 4 LA for Half-Fiend).</p></blockquote><p></p>
[QUOTE="Empirate, post: 5769650, member: 78958"] The (8+Int) * (HD+3) calculation only refers to hit dice the templated creature gains from its race. For hit dice gained from class levels, Half-Fiends use the normal skillpoints/level for those class levels. For example, a Half-Fiend Bugbear Fighter 4 with Int 10 has 56 skillpoints to allocate: 8 times 6 for its three Humanoid hit dice [actually, that's 8 times 4 for the first Humanoid hit die, and another 8 times 2 for the second and third Humanoid hit dice], and another 2 times 4 for its Fighter levels. BTW, the maximum ranks in a class skill would be 10, 5 for cross-class skills, since the creature has 7 hit dice total, even though its ECL (were it a PC) would be 12 (3 Humanoid levels, plus 4 Fighter levels, plus 1 LA for Bugbear, plus 4 LA for Half-Fiend). [/QUOTE]
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