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half-fiend and skillpoints
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<blockquote data-quote="Empirate" data-source="post: 5770830" data-attributes="member: 78958"><p>That's right, kitcik.</p><p></p><p>*OP: I hope your not understanding anything I was saying is just a language problem, because I can't make it much clearer... but let's try anyway:</p><p></p><p>Every creature has hit dice.</p><p></p><p>An individual's hit dice are the sum of its racial hit dice and its class levels.</p><p></p><p>Some creatures, such as Humans, only have 1 racial hit die. Such creatures exchange their racial hit die for a class level once they gain a class. Afterwards, they <em>only </em>have hit dice derived from class levels.</p><p></p><p>All creatures gain a certain number of skillpoints for each hit die they possess. The first hit die provides quadruple that number.</p><p></p><p>How many skillpoints are gained for each hit die depends on creature type (for racial hit dice) and class (for hit dice gained from class levels).</p><p></p><p>The Half-Fiend template turns the base creature into an Outsider. Outsiders receive (8+Int modifier) skillpoints for each of their racial hit dice. As usual, the first hit die counts quadruple for this.</p><p></p><p>If the base creature only has one racial hit die (such as a Human), then that racial hit die <em>still </em>disappears upon gaining the first class level. The fact that that racial hit die is now (after applying the Half-Fiend template) an Outsider hit die doesn't change this.</p><p></p><p><strong>So how many skillpoints does a Half-Fiend Human Fighter 4 get? (3+Int modifier) * 7, that's how many. Calculation:</strong></p><p><strong></strong></p><p><strong>(2 [Fighter base]</strong></p><p><strong>+1 [Human]</strong></p><p><strong>+Int mod)</strong></p><p><strong>*</strong></p><p><strong>(4 [1st level]</strong></p><p><strong>+3 [2nd through 4th levels])</strong></p><p><strong></strong></p><p><strong></strong></p><p>Note thate the Half-Fiend template doesn't change anything about this, because the Human loses his racial hit die upon gaining his first level of Fighter; further note that the Half-Fiend template increases Int, so it does still have a small bearing on skillpoint gain.</p><p></p><p></p><p>Was that clear enough?</p></blockquote><p></p>
[QUOTE="Empirate, post: 5770830, member: 78958"] That's right, kitcik. *OP: I hope your not understanding anything I was saying is just a language problem, because I can't make it much clearer... but let's try anyway: Every creature has hit dice. An individual's hit dice are the sum of its racial hit dice and its class levels. Some creatures, such as Humans, only have 1 racial hit die. Such creatures exchange their racial hit die for a class level once they gain a class. Afterwards, they [I]only [/I]have hit dice derived from class levels. All creatures gain a certain number of skillpoints for each hit die they possess. The first hit die provides quadruple that number. How many skillpoints are gained for each hit die depends on creature type (for racial hit dice) and class (for hit dice gained from class levels). The Half-Fiend template turns the base creature into an Outsider. Outsiders receive (8+Int modifier) skillpoints for each of their racial hit dice. As usual, the first hit die counts quadruple for this. If the base creature only has one racial hit die (such as a Human), then that racial hit die [I]still [/I]disappears upon gaining the first class level. The fact that that racial hit die is now (after applying the Half-Fiend template) an Outsider hit die doesn't change this. [B]So how many skillpoints does a Half-Fiend Human Fighter 4 get? (3+Int modifier) * 7, that's how many. Calculation: (2 [Fighter base] +1 [Human] +Int mod) * (4 [1st level] +3 [2nd through 4th levels]) [/B] Note thate the Half-Fiend template doesn't change anything about this, because the Human loses his racial hit die upon gaining his first level of Fighter; further note that the Half-Fiend template increases Int, so it does still have a small bearing on skillpoint gain. Was that clear enough? [/QUOTE]
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