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half-fiend and skillpoints
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<blockquote data-quote="Empirate" data-source="post: 5771219" data-attributes="member: 78958"><p>I don't get this at all. You seem to think that the following line means you add hit dice when applying the Half-Fiend template. That is not the case.</p><p></p><p></p><p></p><p></p><p>You don't get +3 HD from the Half-Fiend template. The template doesn't add any hit dice whatsoever. It just gives you the Outsider type. Outsiders gain a certain number of skillpoints for their <strong>racial </strong>hit dice. That number is 8, plus your Int mod as per usual for calculating skillpoints.</p><p></p><p>So, in order to calculate skillpoint gain from <strong>racial </strong>HD for a Half-Fiend, you take your <strong>racial </strong>HD only (and only if you have any), add three, and multiply the resulting number by skillpoints/level: 8+Int mod.</p><p></p><p>The reason you add three to your racial HD <strong>when calculating skillpoints</strong>is that the first HD counts quadruple <strong>for the sake of calculating skillpoints</strong>. So the calculation is:</p><p>First racial HD gains (8+Int mod) times 4 skillpoints,</p><p>all other racial HD gain (8+Int mod) skillpoints.</p><p>This results in a total of (8+Int mod) times (HD+3) skillpoints.</p><p></p><p></p><p>To drive it home:</p><p><strong>All this is just about calculating skillpoints from <u>racial</u> HD. Humans don't have racial HD after taking up a class, any class. The Half-Fiend template doesn't add, subtract or change a Human's HD because it only affects <u>racial</u> HD.</strong></p></blockquote><p></p>
[QUOTE="Empirate, post: 5771219, member: 78958"] I don't get this at all. You seem to think that the following line means you add hit dice when applying the Half-Fiend template. That is not the case. You don't get +3 HD from the Half-Fiend template. The template doesn't add any hit dice whatsoever. It just gives you the Outsider type. Outsiders gain a certain number of skillpoints for their [B]racial [/B]hit dice. That number is 8, plus your Int mod as per usual for calculating skillpoints. So, in order to calculate skillpoint gain from [B]racial [/B]HD for a Half-Fiend, you take your [B]racial [/B]HD only (and only if you have any), add three, and multiply the resulting number by skillpoints/level: 8+Int mod. The reason you add three to your racial HD [B]when calculating skillpoints[/B]is that the first HD counts quadruple [B]for the sake of calculating skillpoints[/B]. So the calculation is: First racial HD gains (8+Int mod) times 4 skillpoints, all other racial HD gain (8+Int mod) skillpoints. This results in a total of (8+Int mod) times (HD+3) skillpoints. To drive it home: [B]All this is just about calculating skillpoints from [U]racial[/U] HD. Humans don't have racial HD after taking up a class, any class. The Half-Fiend template doesn't add, subtract or change a Human's HD because it only affects [U]racial[/U] HD.[/B] [/QUOTE]
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