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Half Formed Thought On Martial Control
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<blockquote data-quote="doctorbadwolf" data-source="post: 9158048" data-attributes="member: 6704184"><p>Exactly my thinking. </p><p></p><p>Probably rely on saving throws a lot, and effects that just work if you hit and they can make an ability check to try to get out of or around. </p><p></p><p>Like barring the path to your allies would just work. Your threatened area increases, you can move 5ft as part of a reaction until the start of your next turn, and enemies treat your threatened area as difficult terrain. An enemy can use acrobatics or athletics against your dc to circumvent. </p><p></p><p>I suppose some things would work best structured as a stance that you spend movement to enter, or it costs nothing to enter and you spend movement to do its active bits. It would require some hammering out, for sure. </p><p></p><p>I do think that both Str and Dex should increase movement, or just strength and rogue get a similar move boost to monks. </p><p></p><p>I’d be down with giving fighter and Barbarian higher movement, as well, compared to the current baseline, but I also don’t want to have too much complexity in the system.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9158048, member: 6704184"] Exactly my thinking. Probably rely on saving throws a lot, and effects that just work if you hit and they can make an ability check to try to get out of or around. Like barring the path to your allies would just work. Your threatened area increases, you can move 5ft as part of a reaction until the start of your next turn, and enemies treat your threatened area as difficult terrain. An enemy can use acrobatics or athletics against your dc to circumvent. I suppose some things would work best structured as a stance that you spend movement to enter, or it costs nothing to enter and you spend movement to do its active bits. It would require some hammering out, for sure. I do think that both Str and Dex should increase movement, or just strength and rogue get a similar move boost to monks. I’d be down with giving fighter and Barbarian higher movement, as well, compared to the current baseline, but I also don’t want to have too much complexity in the system. [/QUOTE]
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