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Half Formed Thought On Martial Control
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<blockquote data-quote="doctorbadwolf" data-source="post: 9158598" data-attributes="member: 6704184"><p>I already said that the abilities would involve moving. That’s what repositioning is. </p><p></p><p><img class="smilie smilie--emoji" loading="lazy" alt="🤨" title="Face with raised eyebrow :face_with_raised_eyebrow:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f928.png" data-shortname=":face_with_raised_eyebrow:" /> By going around, by sending two people past a single enemy bc they only have 1 OA, with various character abilities that make them immune to OAs for the turn, I mean…it’s an odd question. </p><p></p><p></p><p>Steady Aim is overpriced. I’m not balancing anything against its cost. </p><p></p><p>Sure. I think that making movement part of what you do (for most manuvers) is the key there. You spend 10ft of movement to move 5ft and manipulate an enemy into moving where you want through footwork and deceptive blade work. </p><p></p><p>Hell, if they are things you have to get via class features or feats, you could have some basic stuff not even eat movement, but just involve moving in a specific way, more like 4e move action powers but with less hardline restriction of what they can do. </p><p></p><p>Maybe they do use half your movement (which is bad design already as it nullifies move speed improvements from class or race or feats when you use them) and is “you do XYZ and can move up to half your speed before or after doing XYZ.” There are many ways to cook a fish. </p><p></p><p>While I do stuff like that as well, I do give it mechanical weight when possible, even if it’s just changing the positioning of combatants, because I dislike narrative beats that should matter without any mechanical weight. </p><p></p><p>Yeah I should have just made it a + thread. </p><p></p><p>I’ll never understand how “don’t tell the OP that their premise is bad and the whole idea should be scrapped” is anything other than neon-lights-in-the-dark obvious.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9158598, member: 6704184"] I already said that the abilities would involve moving. That’s what repositioning is. 🤨 By going around, by sending two people past a single enemy bc they only have 1 OA, with various character abilities that make them immune to OAs for the turn, I mean…it’s an odd question. Steady Aim is overpriced. I’m not balancing anything against its cost. Sure. I think that making movement part of what you do (for most manuvers) is the key there. You spend 10ft of movement to move 5ft and manipulate an enemy into moving where you want through footwork and deceptive blade work. Hell, if they are things you have to get via class features or feats, you could have some basic stuff not even eat movement, but just involve moving in a specific way, more like 4e move action powers but with less hardline restriction of what they can do. Maybe they do use half your movement (which is bad design already as it nullifies move speed improvements from class or race or feats when you use them) and is “you do XYZ and can move up to half your speed before or after doing XYZ.” There are many ways to cook a fish. While I do stuff like that as well, I do give it mechanical weight when possible, even if it’s just changing the positioning of combatants, because I dislike narrative beats that should matter without any mechanical weight. Yeah I should have just made it a + thread. I’ll never understand how “don’t tell the OP that their premise is bad and the whole idea should be scrapped” is anything other than neon-lights-in-the-dark obvious. [/QUOTE]
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