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Half Formed Thought On Martial Control
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<blockquote data-quote="doctorbadwolf" data-source="post: 9166241" data-attributes="member: 6704184"><p>Okay. Not in formal rules language yet, just rough drafts.</p><p></p><p>My working idea is that any feature that uses half your movement now would change to using 15ft.</p><p></p><p>Your save dc is based on a skill which is listed after the name. It’s just 8+stat+skill proficiency bonus.</p><p></p><p>I think maybe Fighters get the ability to use 5ft less to activate these moves, and at a later level they can use more than one per turn. </p><p></p><p><strong>Shift</strong> - You spend 15ft of movement to move 5 feet without provoking OAs</p><p></p><p><strong>Fool’s Stance</strong> - (Deception) You adopt a stance by spending 15 feet of movement. Until the start of your next turn, enemies within 20 feet that can see you must make a Charisma saving throw or believe that they have advantage to hit you. If they attack you, you can spend your reaction to attack them. If they miss with thier attack, your attack has advantage. (This one I could see costing all your movement, but the short span I think makes it fine)</p><p></p><p><strong>Manipulative Footwork</strong> - (Deception) A creature within 5ft of you must make a Cha save or move up to 10ft in a direction you choose. If you only have them move 5ft, you can also move 5ft at the same time.</p><p></p><p><strong>Imposing Movement</strong> - (Athletics) A creature within 5ft of you must strength save or move up to 10ft directly backward (away from you in as straight a line as possible).</p><p></p><p><strong>Wallbreaker Push -</strong> Don’t know yet, but I want one to specifically be good for disrupting shield walls, in opposition to the next one. </p><p></p><p><strong>Hold The Line! </strong>- (Athletics) You take a strong bracing stance, using 15ft of movement. Enemies treat spaces within 5ft of you as difficult terrain, and you have advantage against forced movement. </p><p></p><p><strong>Protective Stance</strong> - similar to hold the line except you use 15ft movement to stand within 10ft of an ally and declare that you are protecting that ally. If an enemy moves toward the ally or attacks them while within 10ft of you, or 15ft if you are wielding a reach weapon, you can move up to 10ft to attack that enemy as a reaction. </p><p> An enemy Marked by you treats the area within 10ft of you as difficult terrain. </p><p></p><p></p><p>Some of these might need to use 30ft of movement or have some other cost like a bonus action. </p><p></p><p></p><p>Perhaps these could be called Skill Moves, and be part of having proficiency in a skill. Depending on how the 2024 PHB looks, might need to also just explicate some things skills can do in general, like noting that Acrobatics can allow you to ignore difficult terrain or reduce falling damage. </p><p></p><p>Tools got some boosts in XGtE, but could use more “in the moment” stuff, as well.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9166241, member: 6704184"] Okay. Not in formal rules language yet, just rough drafts. My working idea is that any feature that uses half your movement now would change to using 15ft. Your save dc is based on a skill which is listed after the name. It’s just 8+stat+skill proficiency bonus. I think maybe Fighters get the ability to use 5ft less to activate these moves, and at a later level they can use more than one per turn. [B]Shift[/B] - You spend 15ft of movement to move 5 feet without provoking OAs [B]Fool’s Stance[/B] - (Deception) You adopt a stance by spending 15 feet of movement. Until the start of your next turn, enemies within 20 feet that can see you must make a Charisma saving throw or believe that they have advantage to hit you. If they attack you, you can spend your reaction to attack them. If they miss with thier attack, your attack has advantage. (This one I could see costing all your movement, but the short span I think makes it fine) [B]Manipulative Footwork[/B] - (Deception) A creature within 5ft of you must make a Cha save or move up to 10ft in a direction you choose. If you only have them move 5ft, you can also move 5ft at the same time. [B]Imposing Movement[/B] - (Athletics) A creature within 5ft of you must strength save or move up to 10ft directly backward (away from you in as straight a line as possible). [B]Wallbreaker Push -[/B] Don’t know yet, but I want one to specifically be good for disrupting shield walls, in opposition to the next one. [B]Hold The Line! [/B]- (Athletics) You take a strong bracing stance, using 15ft of movement. Enemies treat spaces within 5ft of you as difficult terrain, and you have advantage against forced movement. [B]Protective Stance[/B] - similar to hold the line except you use 15ft movement to stand within 10ft of an ally and declare that you are protecting that ally. If an enemy moves toward the ally or attacks them while within 10ft of you, or 15ft if you are wielding a reach weapon, you can move up to 10ft to attack that enemy as a reaction. An enemy Marked by you treats the area within 10ft of you as difficult terrain. Some of these might need to use 30ft of movement or have some other cost like a bonus action. Perhaps these could be called Skill Moves, and be part of having proficiency in a skill. Depending on how the 2024 PHB looks, might need to also just explicate some things skills can do in general, like noting that Acrobatics can allow you to ignore difficult terrain or reduce falling damage. Tools got some boosts in XGtE, but could use more “in the moment” stuff, as well. [/QUOTE]
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