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Half Giant And Kreen(Darksun)
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<blockquote data-quote="Connorsrpg" data-source="post: 6742988" data-attributes="member: 19265"><p>Um, on first glance, you just might get everyone wanting to play a half-giant barbarian. Those ability bonuses and 'caps' might be too good.</p><p></p><p>The weapons idea also doesn't cover all bases. What about 2-hand weapons, or any weapon for that matter, actually made for Large creatures. The MM makes it very simple. Each size category doubles the damage dice. So a longsword for a Large creature deals 2d8 damage. I would stick to what is there for that. But of course, that is a danger of making a Large-sized race <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Why have a feature that just grants extra hps too (and word it oddly - about max hp)? Already given them bonus to CON, and clearly made Barbarian a no-brainer.</p><p></p><p>I am not sure of building a thri-kreen like a monster with things like Multiattack is a good idea either. Could get messy with classes that grant extra attacks.</p><p></p><p>Making the bite and claws deal the same damage would also make things a lot easier.</p><p></p><p>I have written up a lot of races for 5E, but haven't done the kreen yet. Need to be very careful how to deal with extra limbs. 4E might be the way to go, but that simply allowed extra 'manipulate/draw/stow objects'.</p><p></p><p>If interested, under Giant-kin, on our Races page (<a href="http://connorscampaigns.wikidot.com/d-d-races" target="_blank">http://connorscampaigns.wikidot.com/d-d-races</a>) we have a half-giant of sorts. Still size Medium, and not a literal translation of 2E one I know, but check it out if you wish.</p><p></p><p>I will work on the kreen one day, but you have some interesting ideas there.</p></blockquote><p></p>
[QUOTE="Connorsrpg, post: 6742988, member: 19265"] Um, on first glance, you just might get everyone wanting to play a half-giant barbarian. Those ability bonuses and 'caps' might be too good. The weapons idea also doesn't cover all bases. What about 2-hand weapons, or any weapon for that matter, actually made for Large creatures. The MM makes it very simple. Each size category doubles the damage dice. So a longsword for a Large creature deals 2d8 damage. I would stick to what is there for that. But of course, that is a danger of making a Large-sized race ;) Why have a feature that just grants extra hps too (and word it oddly - about max hp)? Already given them bonus to CON, and clearly made Barbarian a no-brainer. I am not sure of building a thri-kreen like a monster with things like Multiattack is a good idea either. Could get messy with classes that grant extra attacks. Making the bite and claws deal the same damage would also make things a lot easier. I have written up a lot of races for 5E, but haven't done the kreen yet. Need to be very careful how to deal with extra limbs. 4E might be the way to go, but that simply allowed extra 'manipulate/draw/stow objects'. If interested, under Giant-kin, on our Races page ([URL="http://connorscampaigns.wikidot.com/d-d-races"]http://connorscampaigns.wikidot.com/d-d-races[/URL]) we have a half-giant of sorts. Still size Medium, and not a literal translation of 2E one I know, but check it out if you wish. I will work on the kreen one day, but you have some interesting ideas there. [/QUOTE]
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