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Half Giant Athasian?
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<blockquote data-quote="Wik" data-source="post: 6727418" data-attributes="member: 40177"><p>I wasn't a fan of the goliath "half-giant", either. In fact, much of the setting changes to 4e Dark Sun bugged the hell out of me... though, all in all, I think the book was a success and actually quite like it. If 5e ever has a DS, I wouldn't be adverse to wotc using it as a starting point (hopefully, though, they drop the "every race must exist in this setting" rhetoric they had in 4e). </p><p></p><p>As for your racial write-up.... I'm not sure. I think you'd be better off writing to the intent of the rules, rather than a direct conversion of what was in 2e. After all, 2e is not a strong starting point for mechanical fairness. </p><p></p><p>I'd keep the half-giants large. I'd make it hard for them to find armour that fits (at LEAST four times the cost, and maybe it still isn't great for AC?). Often overlooked is the fact that in 2e, weapons usually did more damage against large creatures anyways, which was WHY half-giants had double HP. So, in 5e, you don't need the double HD thing going on. </p><p></p><p>So, were it me, it'd be something like this:</p><p></p><p>1. +2 STR, +2 CON</p><p>2. Double carrying capacity</p><p>3. Armour costs 4x as much, and gives one less point of AC.</p><p>4. Large size - with the space that takes up. </p><p>5. Variable alignment means they're immune to alignment-based spell effects</p><p>6. Once per short rest can re-roll a strength-based damage roll and keep the better result</p><p>7. Unarmoured AC equal to 12 plus dex modifier.</p></blockquote><p></p>
[QUOTE="Wik, post: 6727418, member: 40177"] I wasn't a fan of the goliath "half-giant", either. In fact, much of the setting changes to 4e Dark Sun bugged the hell out of me... though, all in all, I think the book was a success and actually quite like it. If 5e ever has a DS, I wouldn't be adverse to wotc using it as a starting point (hopefully, though, they drop the "every race must exist in this setting" rhetoric they had in 4e). As for your racial write-up.... I'm not sure. I think you'd be better off writing to the intent of the rules, rather than a direct conversion of what was in 2e. After all, 2e is not a strong starting point for mechanical fairness. I'd keep the half-giants large. I'd make it hard for them to find armour that fits (at LEAST four times the cost, and maybe it still isn't great for AC?). Often overlooked is the fact that in 2e, weapons usually did more damage against large creatures anyways, which was WHY half-giants had double HP. So, in 5e, you don't need the double HD thing going on. So, were it me, it'd be something like this: 1. +2 STR, +2 CON 2. Double carrying capacity 3. Armour costs 4x as much, and gives one less point of AC. 4. Large size - with the space that takes up. 5. Variable alignment means they're immune to alignment-based spell effects 6. Once per short rest can re-roll a strength-based damage roll and keep the better result 7. Unarmoured AC equal to 12 plus dex modifier. [/QUOTE]
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