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Half Giant Athasian?
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<blockquote data-quote="FormerlyHemlock" data-source="post: 6728296" data-attributes="member: 6787650"><p>I think this overstates the case, especially considering that out of the entire universe of things that can hurt you in Darksun, only the ultra-rare greatswords did anything like double damage to large-sized creatures. Large size is primarily a vulnerability for monsters, not PCs who fight monsters. It's also a vulnerability for PCs who fight NPCs, but the difference is minimal between 2d4+7 (glaive-guisarme wielded with 19 Strength, 'cause it's Darksun) and 2d6+7 (glaive-guisarme wielded with 19 Strength against a Large creature), not to mention all the other weapons like the guisarme-voulge, warhammer, mace, longbow that did normal damage to Large creatures and the occasional weapon like the broadsword, sickle, khopesh, morningstar, dagger, and club which actually did reduced damage against Large creatures. Then there's Fireballs, poison, psionic attacks like Psychic Crush, and all the other hazards of daily Darksun life which are equally effective at ablating HP from Large and Medium creatures (as well as all the hazards which bypass HP entirely, but let's not talk about those right now).</p><p></p><p>Overall I think it's fair to say that the Greatsword/Longsword advantage against Large creatures may have been one factor in giving half-giants extra HP, but the larger factor is that half-giants are supposed to be genuinely tougher to kill via HP ablation.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6728296, member: 6787650"] I think this overstates the case, especially considering that out of the entire universe of things that can hurt you in Darksun, only the ultra-rare greatswords did anything like double damage to large-sized creatures. Large size is primarily a vulnerability for monsters, not PCs who fight monsters. It's also a vulnerability for PCs who fight NPCs, but the difference is minimal between 2d4+7 (glaive-guisarme wielded with 19 Strength, 'cause it's Darksun) and 2d6+7 (glaive-guisarme wielded with 19 Strength against a Large creature), not to mention all the other weapons like the guisarme-voulge, warhammer, mace, longbow that did normal damage to Large creatures and the occasional weapon like the broadsword, sickle, khopesh, morningstar, dagger, and club which actually did reduced damage against Large creatures. Then there's Fireballs, poison, psionic attacks like Psychic Crush, and all the other hazards of daily Darksun life which are equally effective at ablating HP from Large and Medium creatures (as well as all the hazards which bypass HP entirely, but let's not talk about those right now). Overall I think it's fair to say that the Greatsword/Longsword advantage against Large creatures may have been one factor in giving half-giants extra HP, but the larger factor is that half-giants are supposed to be genuinely tougher to kill via HP ablation. [/QUOTE]
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