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Half Giant Athasian?
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<blockquote data-quote="Jester David" data-source="post: 6729464" data-attributes="member: 37579"><p>How you design the half-giant depends on whether or not you want the race to be broken or not. Which is, actually, a choice, since not everyone cares as much for balance. </p><p></p><p>Now, if I were designing the half-giant, I'd start with the goliath and modify where necessary. Ability Scores, Natural Athlete, and Powerful Build can stay. They all work. </p><p></p><p>Stones Endurance could be replaced with either an extra Hit Dice that can be used for healing (a d12), or a small increase in hit points (let's say 7+Con). This might increase at higher levels.</p><p>Mountain Born can be replaced by something else as well. But it's a ribbon ability. Maybe something about being able to navigate in the Silt Sea or survive with less food. </p><p>They also need the alignment ability where they shift their alignment one step each day. </p><p></p><p>Actually going up to large size isn't necessary and brings with it a host of problems. Not the least is the doubling of weapon damage dies (impressive extra damage every round). The related penalty of gear costing more is too variable to offset that, and anything that grants an aura, grants reach, or generates a burst is more powerful. A large creature with a polearm can attack a sizable space. </p><p>At best you could add in a "large weapons" racial ability, that allows them to use weapons sized for a half-giant that deal an extra 1 point of damage.</p><p></p><p>Alternatively... you could give all the other races a bump. </p><p>Or, as a more complicated alternative, give half-giants extra abilities, even more hit points/Hit Dice, and let them count as a second level character. This is a little 3e/level advancement, but it works better since you're not calculating how much the power of an established monster matches a classed character, but designing a race that matches the rough power level of a regular character with a class level.</p></blockquote><p></p>
[QUOTE="Jester David, post: 6729464, member: 37579"] How you design the half-giant depends on whether or not you want the race to be broken or not. Which is, actually, a choice, since not everyone cares as much for balance. Now, if I were designing the half-giant, I'd start with the goliath and modify where necessary. Ability Scores, Natural Athlete, and Powerful Build can stay. They all work. Stones Endurance could be replaced with either an extra Hit Dice that can be used for healing (a d12), or a small increase in hit points (let's say 7+Con). This might increase at higher levels. Mountain Born can be replaced by something else as well. But it's a ribbon ability. Maybe something about being able to navigate in the Silt Sea or survive with less food. They also need the alignment ability where they shift their alignment one step each day. Actually going up to large size isn't necessary and brings with it a host of problems. Not the least is the doubling of weapon damage dies (impressive extra damage every round). The related penalty of gear costing more is too variable to offset that, and anything that grants an aura, grants reach, or generates a burst is more powerful. A large creature with a polearm can attack a sizable space. At best you could add in a "large weapons" racial ability, that allows them to use weapons sized for a half-giant that deal an extra 1 point of damage. Alternatively... you could give all the other races a bump. Or, as a more complicated alternative, give half-giants extra abilities, even more hit points/Hit Dice, and let them count as a second level character. This is a little 3e/level advancement, but it works better since you're not calculating how much the power of an established monster matches a classed character, but designing a race that matches the rough power level of a regular character with a class level. [/QUOTE]
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