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Half-gods template. help-critiquing
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<blockquote data-quote="Jakathi" data-source="post: 1219864" data-attributes="member: 14827"><p><strong>hrmmm</strong></p><p></p><p>[size=+4]<strong>HALF-GODS</strong>[/size]</p><p>[size=+2]<strong>or Demi-deities</strong>[/size]</p><p>Half-god creatures have one god as a parent. 99% of the time, the god-parent is a lesser god as they typically have more to do with mortals than greater gods. </p><p><strong>Hit Dice:</strong> Add four hit dice; increase die type to d8 (if already d8 or higher, do not change the die type).</p><p><strong>Size:</strong> Half-god creatures are about 10% larger than normal. If humanoid, this translates to 5 inches or more taller than typical examples of their race. They typically have high charisma.</p><p></p><p><strong>Initiative:</strong> As base creature, adjusted for feats and Dexterity.</p><p>Speed: Add 20 ft. to all speeds. Add magical flight if parent deity's sphere's of influence includes anything from the air/weather sphere.</p><p></p><p><strong>AC:</strong> Add +6 to natural armor.</p><p><strong>Attacks:</strong> Half-god creatures have natural attacks. If the base creature has no natural attacks, the half-god gains one attack appropriate to its form.</p><p></p><p><strong>Special attacks</strong>: all half-gods have access to the same sphere's as their parent's sphere of influence. They can cast a total of 6 spells/day from that sphere.</p><p></p><p><strong>Damage</strong>: Half-god creatures' attacks deal damage as below, or as the base creature, whichever is better:</p><p><strong>Fine</strong> 1d3</p><p><strong>Diminutive</strong> 1d4</p><p><strong>Tiny</strong> 1d6</p><p><strong>Small</strong> 1d8</p><p><strong>Medium-size</strong> 2d6</p><p><strong>Large</strong> 2d8</p><p><strong>Huge</strong> 4d6</p><p><strong>Gargantuan</strong> 4d8</p><p><strong>Colossal</strong> 8d6</p><p><strong>Face:</strong> Modify for size.</p><p><strong>Special Attacks:</strong> clerical spells, psionics, True Telekinesis. </p><p></p><p><strong>SPECIAL QUALITIES</strong></p><p><strong>Immortal.</strong> Can Only Be Killed By Beheading. After they reach 25 or suffer an otherwise killing blow, they stop aging.</p><p><strong>Fast Healer</strong></p><p><strong>Regeneration</strong> 5 hit points per round</p><p><strong>Blindsight</strong></p><p><strong>Normal Cold Immunity</strong></p><p><strong>Darkvision</strong> 120ft</p><p><strong>Disease Immunity</strong> (Including Magical)</p><p><strong>Energy Drain And Negative Levels Immunity</strong></p><p><strong>Evasion And Improved Evasion</strong></p><p><strong>Normal Fire Immunity</strong></p><p><strong>Resistance To Energy</strong> (25%)</p><p><strong>Heightened Scent/Hearing</strong></p><p><strong>Tremor Sense</strong></p><p><strong>Can Breath underwater</strong></p><p></p><p><strong>Saves:</strong> As base creature, modified for abilities.</p><p><strong>Abilities:</strong> Str +6, Dex +4, Con +6, Int +4, Wis +4, Cha +8.</p><p><strong>Skills:</strong> As base creature. No check on hide, search, spot, swim, listen.</p><p><strong>Feats:</strong> As base creature, plus they receive Improved Initiative, endurance and a bonus of 4 additional feats based on parentage.</p><p>[size=+4]<strong>******</strong>[/size]</p><p>I am keeping the can only be killed by beheading. Everyone is subject to luck and these guys are part mortal. so it is reasonable. After all, even Hercules finally bought it by a poisoned cloak. When he died, he ascended to Olympus and became a full god. So just because your mortal body has been killed, doesn't mean it's the end of the road so to speak. After all, they can still be resurrected.</p><p></p><p>half-gods or demi-deities have an important role within any patheon. for one, they can ease some of the burden off their parent deity's shoulders by assuming some of the responsibilities. For another, they are living examples of their patheon in question and serve as standard bearers for said patheon against the patheon's enemies. And they also serve as living bridges between greater immortals and the mortals who worship them.</p></blockquote><p></p>
[QUOTE="Jakathi, post: 1219864, member: 14827"] [b]hrmmm[/b] [size=+4][b]HALF-GODS[/b][/size] [size=+2][b]or Demi-deities[/b][/size] Half-god creatures have one god as a parent. 99% of the time, the god-parent is a lesser god as they typically have more to do with mortals than greater gods. [b]Hit Dice:[/b] Add four hit dice; increase die type to d8 (if already d8 or higher, do not change the die type). [b]Size:[/b] Half-god creatures are about 10% larger than normal. If humanoid, this translates to 5 inches or more taller than typical examples of their race. They typically have high charisma. [b]Initiative:[/b] As base creature, adjusted for feats and Dexterity. Speed: Add 20 ft. to all speeds. Add magical flight if parent deity's sphere's of influence includes anything from the air/weather sphere. [b]AC:[/b] Add +6 to natural armor. [b]Attacks:[/b] Half-god creatures have natural attacks. If the base creature has no natural attacks, the half-god gains one attack appropriate to its form. [b]Special attacks[/b]: all half-gods have access to the same sphere's as their parent's sphere of influence. They can cast a total of 6 spells/day from that sphere. [b]Damage[/b]: Half-god creatures' attacks deal damage as below, or as the base creature, whichever is better: [b]Fine[/b] 1d3 [b]Diminutive[/b] 1d4 [b]Tiny[/b] 1d6 [b]Small[/b] 1d8 [b]Medium-size[/b] 2d6 [b]Large[/b] 2d8 [b]Huge[/b] 4d6 [b]Gargantuan[/b] 4d8 [b]Colossal[/b] 8d6 [b]Face:[/b] Modify for size. [b]Special Attacks:[/b] clerical spells, psionics, True Telekinesis. [b]SPECIAL QUALITIES[/b] [b]Immortal.[/b] Can Only Be Killed By Beheading. After they reach 25 or suffer an otherwise killing blow, they stop aging. [b]Fast Healer[/b] [b]Regeneration[/b] 5 hit points per round [b]Blindsight[/b] [b]Normal Cold Immunity[/b] [b]Darkvision[/b] 120ft [b]Disease Immunity[/b] (Including Magical) [b]Energy Drain And Negative Levels Immunity[/b] [b]Evasion And Improved Evasion[/b] [b]Normal Fire Immunity[/b] [b]Resistance To Energy[/b] (25%) [b]Heightened Scent/Hearing[/b] [b]Tremor Sense[/b] [b]Can Breath underwater[/b] [b]Saves:[/b] As base creature, modified for abilities. [b]Abilities:[/b] Str +6, Dex +4, Con +6, Int +4, Wis +4, Cha +8. [b]Skills:[/b] As base creature. No check on hide, search, spot, swim, listen. [b]Feats:[/b] As base creature, plus they receive Improved Initiative, endurance and a bonus of 4 additional feats based on parentage. [size=+4][b]******[/b][/size] I am keeping the can only be killed by beheading. Everyone is subject to luck and these guys are part mortal. so it is reasonable. After all, even Hercules finally bought it by a poisoned cloak. When he died, he ascended to Olympus and became a full god. So just because your mortal body has been killed, doesn't mean it's the end of the road so to speak. After all, they can still be resurrected. half-gods or demi-deities have an important role within any patheon. for one, they can ease some of the burden off their parent deity's shoulders by assuming some of the responsibilities. For another, they are living examples of their patheon in question and serve as standard bearers for said patheon against the patheon's enemies. And they also serve as living bridges between greater immortals and the mortals who worship them. [/QUOTE]
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