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Half-golem Magic immunity
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<blockquote data-quote="LokiDR" data-source="post: 870198" data-attributes="member: 6239"><p>First, I am fairly certain that there is no offical position on this matter, so you can rule either way without resorting to "house rules". I see the matter as pretty clear, but I am not the Sage, FAQ, or one of the designers.</p><p></p><p>I never intended to imply this was an offical stance. Perhaps I should put that in my sig.</p><p></p><p></p><p>It is an extension of SR, to also include supernatural affects, just as spell immunity is an extension of SR setting the number to infinity.</p><p></p><p>You do realize that your interpretation prevents the fighter from using a huge number of useful magical items. The only way to prevent him from dying in a force cage is to disintegrate it, assuming he isn't a complete construct.</p><p></p><p>I am begining to think that magic immunity is poorly writen. If, as you say, no helpful magic may be used on them, what about the supernatural damage reduction they have? If you let them keep this, what about the magic WEAPONS that getting through that DR? SR doesn't prevent supernatual abilities, and it implies the magic of a weapon is supernatural. Are half-golem/golems immune to the magic of weapons?</p><p></p><p></p><p>See above. </p><p></p><p>Let's face it, 1/3 healing from fire is not sufficent for a high level character.</p><p></p><p>I had wanted to make spell immunity a weakness to those creatures that had it, but the sage and Savage Species said otherwise. This is a very similar case.</p><p></p><p></p><p>It is an extension of Spell Immunity, just as Spell Immunity is an extension of SR. That seems pretty clear to me.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 870198, member: 6239"] First, I am fairly certain that there is no offical position on this matter, so you can rule either way without resorting to "house rules". I see the matter as pretty clear, but I am not the Sage, FAQ, or one of the designers. I never intended to imply this was an offical stance. Perhaps I should put that in my sig. It is an extension of SR, to also include supernatural affects, just as spell immunity is an extension of SR setting the number to infinity. You do realize that your interpretation prevents the fighter from using a huge number of useful magical items. The only way to prevent him from dying in a force cage is to disintegrate it, assuming he isn't a complete construct. I am begining to think that magic immunity is poorly writen. If, as you say, no helpful magic may be used on them, what about the supernatural damage reduction they have? If you let them keep this, what about the magic WEAPONS that getting through that DR? SR doesn't prevent supernatual abilities, and it implies the magic of a weapon is supernatural. Are half-golem/golems immune to the magic of weapons? See above. Let's face it, 1/3 healing from fire is not sufficent for a high level character. I had wanted to make spell immunity a weakness to those creatures that had it, but the sage and Savage Species said otherwise. This is a very similar case. It is an extension of Spell Immunity, just as Spell Immunity is an extension of SR. That seems pretty clear to me. [/QUOTE]
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