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Half-golem Magic immunity
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<blockquote data-quote="Magic Rub" data-source="post: 871744" data-attributes="member: 3619"><p>Each side of this discussion has a very valid argument. However the bottom line for me is this. By LokiDR's interpretation of the rules IMO the PC would become far too powerful, it would be unfair to the other PC's & possibly unbalancing to the game. It would be a potential future (& possibly irremovable) thorn in my side. By the other interpretation, that of a fixed magic immunity, (IMO) there would be sufficient drawbacks that the other PC's would not feel that the Half-golem PC has an unfair advantage. I can change the ruling to "up-grade" the magic immunity to a SR like ability thus enabling the PC to raise & lower the immunity, should it appear that the Half-golem PC is getting the short end of the stick. But I don't feel that if I granted that ability from start that I should one day be able to say to him "Sorry man, you can't do that any more. It's just not working out for me." that would just be cruel. I have still left the option open for the character to be resurrected if it is needed, which is fair IMO.</p><p> I think <strong>(& this is just off the top of my head, & definitely needs further thought)</strong> that I'll still allow the Half-golem PC to use select magical items... ie: +X weapons, +X Armour & Goggles of Minute Seeing would be fine, but say boots of speed would not. Basically any weapon or item that doesn't directly magically effect a character would be fine. But when the magic directly affects the character like boots of speed, it would not work. I would need to look at each item individually & make a suitable judgement for each. But again, I'll need to think about this aspect a little more.</p></blockquote><p></p>
[QUOTE="Magic Rub, post: 871744, member: 3619"] Each side of this discussion has a very valid argument. However the bottom line for me is this. By LokiDR's interpretation of the rules IMO the PC would become far too powerful, it would be unfair to the other PC's & possibly unbalancing to the game. It would be a potential future (& possibly irremovable) thorn in my side. By the other interpretation, that of a fixed magic immunity, (IMO) there would be sufficient drawbacks that the other PC's would not feel that the Half-golem PC has an unfair advantage. I can change the ruling to "up-grade" the magic immunity to a SR like ability thus enabling the PC to raise & lower the immunity, should it appear that the Half-golem PC is getting the short end of the stick. But I don't feel that if I granted that ability from start that I should one day be able to say to him "Sorry man, you can't do that any more. It's just not working out for me." that would just be cruel. I have still left the option open for the character to be resurrected if it is needed, which is fair IMO. I think [b](& this is just off the top of my head, & definitely needs further thought)[/b] that I'll still allow the Half-golem PC to use select magical items... ie: +X weapons, +X Armour & Goggles of Minute Seeing would be fine, but say boots of speed would not. Basically any weapon or item that doesn't directly magically effect a character would be fine. But when the magic directly affects the character like boots of speed, it would not work. I would need to look at each item individually & make a suitable judgement for each. But again, I'll need to think about this aspect a little more. [/QUOTE]
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