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Half-golem Magic immunity
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<blockquote data-quote="Artoomis" data-source="post: 876082" data-attributes="member: 111"><p>Exactly.</p><p></p><p>There is a rules-based argument on the other side, I admit. Such an argument really should <em>start</em> with citing the rules in question, though. Anyway, yes, you can argue that Magic Immunity can be lowered, but it's quite a stretch. Why? Because golems are mindless (no int score) and incapable of voluntarily doing anything, and, since Magic immuty only applies to them, Magic immunity cannot be volutarily lowered. There is no reason for Magic Immunty to be able to be lowered, by the core rules.</p><p></p><p>Once you introduce half-golems, you change the playing field - at least one would think so. But, if half-golem Magic immunity works just the same as it does for golems, then it cannot be lowered.</p><p></p><p>As for adjuticating when it does and does not apply, using the SR rules is a pretty good way to go. Still, I would apply a different standard, for example, not allowing MAZE to work. Even though SR does not apply, This looks to be a direct magical effect on the subject of the spell. In fact, I'm pretty sure I'd have Magic immunity apply to every spell that targets. Spells that do not target the golem might apply sometimes - I admit this can be problematical, but I'd be rather generous in not having a spell apply to the (half-) golem - it's total magic immunity, after all.</p><p></p><p>Not having magic items work for you is a small price to pay for being immune to magic.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 876082, member: 111"] Exactly. There is a rules-based argument on the other side, I admit. Such an argument really should [i]start[/i] with citing the rules in question, though. Anyway, yes, you can argue that Magic Immunity can be lowered, but it's quite a stretch. Why? Because golems are mindless (no int score) and incapable of voluntarily doing anything, and, since Magic immuty only applies to them, Magic immunity cannot be volutarily lowered. There is no reason for Magic Immunty to be able to be lowered, by the core rules. Once you introduce half-golems, you change the playing field - at least one would think so. But, if half-golem Magic immunity works just the same as it does for golems, then it cannot be lowered. As for adjuticating when it does and does not apply, using the SR rules is a pretty good way to go. Still, I would apply a different standard, for example, not allowing MAZE to work. Even though SR does not apply, This looks to be a direct magical effect on the subject of the spell. In fact, I'm pretty sure I'd have Magic immunity apply to every spell that targets. Spells that do not target the golem might apply sometimes - I admit this can be problematical, but I'd be rather generous in not having a spell apply to the (half-) golem - it's total magic immunity, after all. Not having magic items work for you is a small price to pay for being immune to magic. [/QUOTE]
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Half-golem Magic immunity
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