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*Pathfinder & Starfinder
Half-golem Magic immunity
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<blockquote data-quote="LokiDR" data-source="post: 876554" data-attributes="member: 6239"><p>Evard's Black Tentacles does is not directly cast on the character. It normally doesn't allow for spell resistance. But the tentacles ARE magical. Would you allow that to work on the golem?</p><p></p><p>Another interesting question is summoned creatures. They can be dispelled, so they are obviously there through magic. Can they harm the golem?</p><p></p><p>How about acid fog? It does allow SR, but basically just creates acid mist (conjuration - creation). Could that harm the golem?</p><p></p><p>You see, we would need to ask this question every time an effect tried to indirectly affect the Magic Immune creature. This has already been delt with, though, by the SR entry of every spell. Why not just use that?</p><p></p><p>As far as balance goes, I think you are missing several key facets: </p><p>*If you use the SR paridigm, lowering their immunity would last for a whole round. If they do this in combat for healing, they invite every spellcaster on the field to take a cheap shot.</p><p>*A fighter without some way to see invisible creatures will have lots of problems. Or would you rule the Immunity works against illusions too? </p><p>*Flying would also be a huge problem. Any wizard worth his salt should fly, or at least levitate. Sure, he can't hurt you, but he can hurt your friends and you can't do much about it. </p><p>*There is the question of a flying archer. Even if you use a bow to oppose the flying wizard, what will you do against the flying archer who can probably shoot better than you? </p><p>*There are all the times you need to run away. Magic is the only real way to do that. </p><p>*Plot creeps up with magical effect quite offten, so you can throw out anything published that uses that as a hook. No planer travel. </p><p>*I want you tell me how effectively a character can contribute to a party without magic gear. The fighters in my game complain about it all the time. </p><p></p><p></p><p>Amazingly powerful and crippled at the same time. Not a rule interpretation I would ever want to use.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 876554, member: 6239"] Evard's Black Tentacles does is not directly cast on the character. It normally doesn't allow for spell resistance. But the tentacles ARE magical. Would you allow that to work on the golem? Another interesting question is summoned creatures. They can be dispelled, so they are obviously there through magic. Can they harm the golem? How about acid fog? It does allow SR, but basically just creates acid mist (conjuration - creation). Could that harm the golem? You see, we would need to ask this question every time an effect tried to indirectly affect the Magic Immune creature. This has already been delt with, though, by the SR entry of every spell. Why not just use that? As far as balance goes, I think you are missing several key facets: *If you use the SR paridigm, lowering their immunity would last for a whole round. If they do this in combat for healing, they invite every spellcaster on the field to take a cheap shot. *A fighter without some way to see invisible creatures will have lots of problems. Or would you rule the Immunity works against illusions too? *Flying would also be a huge problem. Any wizard worth his salt should fly, or at least levitate. Sure, he can't hurt you, but he can hurt your friends and you can't do much about it. *There is the question of a flying archer. Even if you use a bow to oppose the flying wizard, what will you do against the flying archer who can probably shoot better than you? *There are all the times you need to run away. Magic is the only real way to do that. *Plot creeps up with magical effect quite offten, so you can throw out anything published that uses that as a hook. No planer travel. *I want you tell me how effectively a character can contribute to a party without magic gear. The fighters in my game complain about it all the time. Amazingly powerful and crippled at the same time. Not a rule interpretation I would ever want to use. [/QUOTE]
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Half-golem Magic immunity
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