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Half-Human Races (no stats required, just need ideas and flavor)
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<blockquote data-quote="demiurge1138" data-source="post: 1019540" data-attributes="member: 7451"><p><u>From the Monster Manual II</u> </p><p></p><p><strong>Mawn</strong> <em>(half-abyssal maw)</em> </p><p>These wretched and cruel demon-men are squat purplish-brown humanoids with only a mouth and three cold orange eyes where a face should be. They delight in eating still warm corpses, and often lurk on the edges of battle, fighting with clerics and medics for the fallen.</p><p></p><p><strong>Skulkling</strong> <em>(half-abyssal skulker)</em> </p><p>Not to be confused with the humanoid race known as skulks, skulklings are lanky green creatures, whose humanoid shape is disguised by its habitual crawling on all fours. Their teeth are pincer-like and a greasy mane runs down their necks. They often form mercenary companies with vrukhs, serving as scouts and spies over enemy lines.</p><p></p><p><strong>Ravagion</strong> <em>(half-abyssal ravager)</em> </p><p>Ravagions resemble scaly gnolls more than humans, despite their ancestry. They usually are pitied more than feared in human settlements as children, and this is a mistake. More than one village has been destroyed because a woman carried, whether forced to or out of pity, a ravagion to term and raise it, only to underestimate its destructive capacity. Ravagions exist only to kill, and those that don't die young escape to the wilds to live among gnolls or other humanoids.</p><p></p><p><strong>Gnovoc</strong> <em>(half-jovoc)</em> </p><p>Gnovocs resemble thin human midgets with red talons and an ashy complexion. They are quick tempered and physically thin-skinned, and <em>never</em> forget a slight. They consider themselves to be avatars of retribution, and have ridiculously high opinions of themselves. Occasionally, one or more of them will be found in the company of an amonman, serving as his tools of punishment for "sinners".</p><p></p><p><strong>Palthemen</strong> <em>(half-palrethee)</em> </p><p>Palthemen are consumed by their jealousy for both the "perfect" demons and humans, who at least are not mocked and treated with disgust. Even if a paltheman is treated well, these insane demon-men find some fault among their peers and either flee or go on murderous rampages. A paltheman has patches of red and blue skin all over his body in odd patterns, and has a pair of tattered, bony wings; a constant reminder of the paltheman's state of eternal failure.</p><p></p><p><strong>Zovvular</strong> <em>(half-zovvut)</em> </p><p>Arrogant and conceited, zovvular consider themselves to be the descendents of Orcus himself, which they are, in a very distant way. Orcus created their zovvut parents using his own blood, and sends them as boons to his more promising female worshippers to create a race of super demon-men, eventually opening the door for his triumphant absorbtion of the Prime into his Abyssal demense, winning him the battle for demonic supremacy. These alabaster-white, three-eyed demon-men serve the Cult of Orcus with glee, killing its foes, performing its hard labors and softening up the world for Orcus' taking.</p><p></p><p><strong>Jara</strong> <em>(half-jarilith)</em> </p><p>Much as the maraliths created the first jaraliths to serve them as battle companions, jaras are the result of breeding experiments performed by maras. Jaras are bestial, leoine creatures, walking on all fours and attacking victims with tooth and claw. They are strong but dense, and serve more powerful demon-men (and even some demons) as hunting beasts and bodyguards.</p><p></p><p><strong>Vezukel</strong> <em>(half-kelvezu)</em> </p><p>Vezukel resemble cambions, although they tend to be shorter and paler, and they never have wings. Velzukels are expert assassins, infiltrators and poisoners, and more than one war has been ended by a vezukel slipping in to poison a general's drink. A notable trait of the vezukel, and one that can be used to detect them when they are disguised, is their penchant for speaking backwards. They commonly invert words, syllables and entire sentences casually.</p><p></p><p>More will come at a later date. Comments and the like are greatly appreciated.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1019540, member: 7451"] [U]From the Monster Manual II[/U] [B]Mawn[/B] [I](half-abyssal maw)[/I] These wretched and cruel demon-men are squat purplish-brown humanoids with only a mouth and three cold orange eyes where a face should be. They delight in eating still warm corpses, and often lurk on the edges of battle, fighting with clerics and medics for the fallen. [B]Skulkling[/B] [I](half-abyssal skulker)[/I] Not to be confused with the humanoid race known as skulks, skulklings are lanky green creatures, whose humanoid shape is disguised by its habitual crawling on all fours. Their teeth are pincer-like and a greasy mane runs down their necks. They often form mercenary companies with vrukhs, serving as scouts and spies over enemy lines. [B]Ravagion[/B] [I](half-abyssal ravager)[/I] Ravagions resemble scaly gnolls more than humans, despite their ancestry. They usually are pitied more than feared in human settlements as children, and this is a mistake. More than one village has been destroyed because a woman carried, whether forced to or out of pity, a ravagion to term and raise it, only to underestimate its destructive capacity. Ravagions exist only to kill, and those that don't die young escape to the wilds to live among gnolls or other humanoids. [B]Gnovoc[/B] [I](half-jovoc)[/I] Gnovocs resemble thin human midgets with red talons and an ashy complexion. They are quick tempered and physically thin-skinned, and [I]never[/I] forget a slight. They consider themselves to be avatars of retribution, and have ridiculously high opinions of themselves. Occasionally, one or more of them will be found in the company of an amonman, serving as his tools of punishment for "sinners". [B]Palthemen[/B] [I](half-palrethee)[/I] Palthemen are consumed by their jealousy for both the "perfect" demons and humans, who at least are not mocked and treated with disgust. Even if a paltheman is treated well, these insane demon-men find some fault among their peers and either flee or go on murderous rampages. A paltheman has patches of red and blue skin all over his body in odd patterns, and has a pair of tattered, bony wings; a constant reminder of the paltheman's state of eternal failure. [B]Zovvular[/B] [I](half-zovvut)[/I] Arrogant and conceited, zovvular consider themselves to be the descendents of Orcus himself, which they are, in a very distant way. Orcus created their zovvut parents using his own blood, and sends them as boons to his more promising female worshippers to create a race of super demon-men, eventually opening the door for his triumphant absorbtion of the Prime into his Abyssal demense, winning him the battle for demonic supremacy. These alabaster-white, three-eyed demon-men serve the Cult of Orcus with glee, killing its foes, performing its hard labors and softening up the world for Orcus' taking. [B]Jara[/B] [I](half-jarilith)[/I] Much as the maraliths created the first jaraliths to serve them as battle companions, jaras are the result of breeding experiments performed by maras. Jaras are bestial, leoine creatures, walking on all fours and attacking victims with tooth and claw. They are strong but dense, and serve more powerful demon-men (and even some demons) as hunting beasts and bodyguards. [B]Vezukel[/B] [I](half-kelvezu)[/I] Vezukel resemble cambions, although they tend to be shorter and paler, and they never have wings. Velzukels are expert assassins, infiltrators and poisoners, and more than one war has been ended by a vezukel slipping in to poison a general's drink. A notable trait of the vezukel, and one that can be used to detect them when they are disguised, is their penchant for speaking backwards. They commonly invert words, syllables and entire sentences casually. More will come at a later date. Comments and the like are greatly appreciated. Demiurge out. [/QUOTE]
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