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<blockquote data-quote="cptg1481" data-source="post: 991772" data-attributes="member: 5360"><p><strong>A thought</strong></p><p></p><p>I had a brain storm (rare) a few months ago and thought what if instead of getting all of your abilities suddenly upon leveling they came slowly like say you are a 1st level fighter working towards your second level....</p><p></p><p>at 2nd level you get 5 upgrades and aditions based on your class: </p><p></p><p>+1 to your BAB;</p><p> a +1 to your fortitude save; </p><p>a bonus feat; </p><p>2+mod skill points </p><p>and an extra hit die. </p><p></p><p>so to go from 1st to 2nd level cost 2K exp</p><p></p><p>so divide 2K by 5 and you get 400, so at every 400 exp you get to add one of the new assets.</p><p></p><p>you could roll randomly on a d10 for them or assign them according to player or DM's fiat, however you do it it will take away the get it all feeling associated with leveling. </p><p></p><p>I never really persued this further since it would take alot of table making. You'd have to break down each class level into it's component parts divisable by the amount of experiance needed for each level. </p><p></p><p>So feel fre to use this idea, I'd be curious how well it worked and if there is any payoff in realism to it. I'm not much for realism though...raising the dead, walking on water, shooting fire from one's fingertips, and the dragons and all but some people quest for it in their games. </p><p></p><p>I think like with the age of majority, drivnig and the drinking age sometimes there just has to be a standard set and the rewards/priviledges given for ease of administration in real life as well as in a game. </p><p></p><p>I mean what made me more responsible on 1 July 1987, than I was on 30 June 1987....probably nothing, (and incidentally, some would argue that I am not still mature enough) but that was when I could go into a bar and order a drink. Silly yea, but the rule none the less. </p><p></p><p>BTW I'm not POO POOing your 1/2 level idea just adding an idea I had a while ago that might help you out. </p><p></p><p>Well, that plus a little philosophy on standards....</p></blockquote><p></p>
[QUOTE="cptg1481, post: 991772, member: 5360"] [b]A thought[/b] I had a brain storm (rare) a few months ago and thought what if instead of getting all of your abilities suddenly upon leveling they came slowly like say you are a 1st level fighter working towards your second level.... at 2nd level you get 5 upgrades and aditions based on your class: +1 to your BAB; a +1 to your fortitude save; a bonus feat; 2+mod skill points and an extra hit die. so to go from 1st to 2nd level cost 2K exp so divide 2K by 5 and you get 400, so at every 400 exp you get to add one of the new assets. you could roll randomly on a d10 for them or assign them according to player or DM's fiat, however you do it it will take away the get it all feeling associated with leveling. I never really persued this further since it would take alot of table making. You'd have to break down each class level into it's component parts divisable by the amount of experiance needed for each level. So feel fre to use this idea, I'd be curious how well it worked and if there is any payoff in realism to it. I'm not much for realism though...raising the dead, walking on water, shooting fire from one's fingertips, and the dragons and all but some people quest for it in their games. I think like with the age of majority, drivnig and the drinking age sometimes there just has to be a standard set and the rewards/priviledges given for ease of administration in real life as well as in a game. I mean what made me more responsible on 1 July 1987, than I was on 30 June 1987....probably nothing, (and incidentally, some would argue that I am not still mature enough) but that was when I could go into a bar and order a drink. Silly yea, but the rule none the less. BTW I'm not POO POOing your 1/2 level idea just adding an idea I had a while ago that might help you out. Well, that plus a little philosophy on standards.... [/QUOTE]
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