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Half merfolk - should he get water breathing
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<blockquote data-quote="John Quixote" data-source="post: 21779" data-attributes="member: 694"><p><strong>I have half-merfolk in my campaign world.</strong></p><p></p><p>Half-Merfolk are the most frivolous and playful of all the faerie and demihuman races, taking after the cheerful, if inconsistent personalities of their sea-born parents. Like merfolk, they are often attractive and very charming. They can breathe water or air with equal comfort, neither drowning nor dehydrating, but they never quite feel at home in one place. Most half-merfolk are wanderers, suffering from a chronic adventure-lust and a need to see the next town, meet the next person, or gather enough news to pen the next ballad.</p><p></p><p>Physically, half-merfolk look like beautiful humans, often carrying one or more distinctly aquatic traits, such as sea-green hair, eyes, or lips, webbed hands or feet, or even a thin dusting of scales on their limbs.</p><p></p><p><strong>Half-Merfolk Racial Traits</strong></p><ul> <li data-xf-list-type="ul">+2 Cha, -2 Wis. Half-merfolk are friendly and attractive, but flighty and mischevious.</li> <li data-xf-list-type="ul">Medium Size.</li> <li data-xf-list-type="ul">Base land and swim speeds of 30'.</li> <li data-xf-list-type="ul">Amphibious: half-merfolk are perfectly comfortable on land, and under water. They can breathe water and normally do not make swim checks, but when one is called for (when performing a difficult maneuver under pressure, for example) the half-merfolk still get a +8 racial bonus to the check.</li> <li data-xf-list-type="ul">+2 racial bonus to Perform and Animal Empathy checks.</li> <li data-xf-list-type="ul">+2 racial bonus to saving throws vs. Enchantments. Just as Gnomes are intimately familiar with Illusions, half-merfolk tend to resist charms very well.</li> <li data-xf-list-type="ul">Favored class: Bard. Like their merfolk parents, half-merfolk are charming and musical in nature.</li> <li data-xf-list-type="ul">Free languages: Common and Aquan. Bonus Languages: Any.</li> </ul></blockquote><p></p>
[QUOTE="John Quixote, post: 21779, member: 694"] [b]I have half-merfolk in my campaign world.[/b] Half-Merfolk are the most frivolous and playful of all the faerie and demihuman races, taking after the cheerful, if inconsistent personalities of their sea-born parents. Like merfolk, they are often attractive and very charming. They can breathe water or air with equal comfort, neither drowning nor dehydrating, but they never quite feel at home in one place. Most half-merfolk are wanderers, suffering from a chronic adventure-lust and a need to see the next town, meet the next person, or gather enough news to pen the next ballad. Physically, half-merfolk look like beautiful humans, often carrying one or more distinctly aquatic traits, such as sea-green hair, eyes, or lips, webbed hands or feet, or even a thin dusting of scales on their limbs. [b]Half-Merfolk Racial Traits[/b] [list] [*]+2 Cha, -2 Wis. Half-merfolk are friendly and attractive, but flighty and mischevious. [*]Medium Size. [*]Base land and swim speeds of 30'. [*]Amphibious: half-merfolk are perfectly comfortable on land, and under water. They can breathe water and normally do not make swim checks, but when one is called for (when performing a difficult maneuver under pressure, for example) the half-merfolk still get a +8 racial bonus to the check. [*]+2 racial bonus to Perform and Animal Empathy checks. [*]+2 racial bonus to saving throws vs. Enchantments. Just as Gnomes are intimately familiar with Illusions, half-merfolk tend to resist charms very well. [*]Favored class: Bard. Like their merfolk parents, half-merfolk are charming and musical in nature. [*]Free languages: Common and Aquan. Bonus Languages: Any. [/list] [/QUOTE]
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Half merfolk - should he get water breathing
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