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Half Ogre discussion (split from other thread)
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<blockquote data-quote="T'ahl" data-source="post: 1543649" data-attributes="member: 17472"><p><strong>game balance</strong></p><p></p><p>I'd have to look more into the specs on an ogre - but I do think that any character that starts out "way ahead" of the others - as far as abilities, Hit Dice, etc - should somehow end up a little "behind" for a couple rounds- or at least take a long time to level up. In 2nd edition - and still some here - a 1st level player is pretty useless - you run around trying to stay out of trouble so he might actually live to see 2nd or third level and then you can start making him cool. But with some speciality classes and some specialty races - you get a whopping good start - as compared to say the average half-elf. As such you've tripled or higher his ability to survive the first few levels - he'll jump to the front and be the hero at 1st and second - and possibly get an extra share of loot or xp - just cause he probably earned it - so why shouldn't he be held back - at least temporarily?</p><p></p><p>The only way to give the half ogre all the strength he should have and still remain "fair and even" in game - would be if the DM forced major mental hold backs on you to compensate (like your wizard puts a disguise spell on - after the party carefully explained it to you for half an hour - but you still fly into an uncontrolable rage and try to kill him anyway - cause you just can't grasp the concept that he's not a goblin. - but 1. that's not always fun to lose control of your character all the time - and 2. it's a lot of work for the DM. Trying to make the game fair with all these races is tough - Elves aren't half as "sure footed" as they would be in my imagination, or as dextrous - but it just wouldn't be fair for a half elf to start out at 25 DEX and still advance normally lol</p><p></p><p></p><p>If the Ogre is that weak later though - I can understand the problem - what about a hit dice increase every so many levels - but no other skills - no other feats - until reaching the ECL?? Or force all half ogres to start at lower ages (puberty) level advance normally but much weaker - and not gain some of those abilities until he gets through puberty and realizes his ogre strength - of course that places limits on "character customization" at the beginning - but if he makes it to 6th - he's gonna kick some butt then??</p><p></p><p>Just a couple of crazy thoughts</p><p>It's your world LOL - make it a good one <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="T'ahl, post: 1543649, member: 17472"] [b]game balance[/b] I'd have to look more into the specs on an ogre - but I do think that any character that starts out "way ahead" of the others - as far as abilities, Hit Dice, etc - should somehow end up a little "behind" for a couple rounds- or at least take a long time to level up. In 2nd edition - and still some here - a 1st level player is pretty useless - you run around trying to stay out of trouble so he might actually live to see 2nd or third level and then you can start making him cool. But with some speciality classes and some specialty races - you get a whopping good start - as compared to say the average half-elf. As such you've tripled or higher his ability to survive the first few levels - he'll jump to the front and be the hero at 1st and second - and possibly get an extra share of loot or xp - just cause he probably earned it - so why shouldn't he be held back - at least temporarily? The only way to give the half ogre all the strength he should have and still remain "fair and even" in game - would be if the DM forced major mental hold backs on you to compensate (like your wizard puts a disguise spell on - after the party carefully explained it to you for half an hour - but you still fly into an uncontrolable rage and try to kill him anyway - cause you just can't grasp the concept that he's not a goblin. - but 1. that's not always fun to lose control of your character all the time - and 2. it's a lot of work for the DM. Trying to make the game fair with all these races is tough - Elves aren't half as "sure footed" as they would be in my imagination, or as dextrous - but it just wouldn't be fair for a half elf to start out at 25 DEX and still advance normally lol If the Ogre is that weak later though - I can understand the problem - what about a hit dice increase every so many levels - but no other skills - no other feats - until reaching the ECL?? Or force all half ogres to start at lower ages (puberty) level advance normally but much weaker - and not gain some of those abilities until he gets through puberty and realizes his ogre strength - of course that places limits on "character customization" at the beginning - but if he makes it to 6th - he's gonna kick some butt then?? Just a couple of crazy thoughts It's your world LOL - make it a good one :-) [/QUOTE]
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