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*Pathfinder & Starfinder
Half-Ogre Lasher, TWF, and other stories
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<blockquote data-quote="Pax" data-source="post: 868996" data-attributes="member: 6875"><p>Well, the problem there is, TWF only works with <strong>melee</strong> weapons.</p><p></p><p>Whips aren't melee weapons, they're ranged. You can use PBS and Rapid Shot with a whip, but not TWF.</p><p></p><p></p><p></p><p>Presuming the character is wielding whips one size category higher, the range increases by 25% -- or, abut 4'. Clsoe enough to call it 20', I guess.</p><p></p><p>The damage increases to 1d2 (1d8 for whip dagger).</p><p></p><p>Note however, as a Half-Ogre, you could wield LARGE whips one-handed, so you could get +50% range (20' or 25', that'd be a DM call), and damage of 1d3 (whip) or 2d6 (whip-dagger).</p><p></p><p>That would also make Disarms more efficient; nice side benefit, that, IMO.</p><p></p><p></p><p></p><p>I've used a whi[p before (I'm no expert, but I've used one). Makes perfect sense to me; essentially, you're "throwing" the tip of the whip at your target ...</p><p></p><p></p><p></p><p>A whip is <strong>always</strong> a ranged weapon. Period. No exceptions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p></p><p></p><p>This isn't specified in the rules, but, I would tend to rule that way, IMC. So -- by th book, no. Logically, yes. Whip Lash shoudl IMO be rewqorded to say "within the Lasher's natural, unarmed reach".</p><p></p><p></p><p></p><p>Such is the wonderful world of D&D. The whip is the proverbial "exception that proves the rule" -- a ranged weapon that can perform trips.</p><p></p><p>And disarms, in fact.</p><p></p><p></p><p></p><p>No. Use Rapid Shot instead.</p><p></p><p></p><p></p><p>For a non-Lasher -- no; the wielder wouldn't get AoOs.</p><p></p><p>For a Lasher ... see your question regarding Whip Lash, above. IOW: GM call.</p><p></p><p></p><p></p><p>No offhand attack, just +13/+13/+8. However, you could combine that with Rapid Shot, and get +11/+11/+11/+6. Rather like a Monk with Lightning Fists, to an extent.</p><p></p><p></p><p></p><p>No. Haste (3.0E) provides a PARTIAL action, and you cannot make a full attack as a partial action. Full Attacks are Full-Round actions.</p><p></p><p>If that lasher was hasted, they could make a SINGLE additional attack (at +15, I believe).</p><p></p><p></p><p></p><p>NP. Lasher is a cool PrC, withlots of style, and not over-the-top in resultant power. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Have fun with the character!</p><p></p><p>I strongly suggest a whip-dagger, and since you're a half-ogre,a MIGHTY (+3 or +4) whip-dagger seems in order, by the way.</p><p></p><p>I also recommend you increase the weapon by two sizes (standard Whips and Whip-daggers are Small weapons). You'll get a 2d6 Whip Dagger with a range of 20' or 25' (it calculated to 22.5', so, it depends how nice your GM wants to be), which no smaller characetr could effectively wield against you.</p><p></p><p>And for disarms (DO get improved disarm!), a Large weapon is always better than a Small weapon! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Pax, post: 868996, member: 6875"] Well, the problem there is, TWF only works with [b]melee[/b] weapons. Whips aren't melee weapons, they're ranged. You can use PBS and Rapid Shot with a whip, but not TWF. Presuming the character is wielding whips one size category higher, the range increases by 25% -- or, abut 4'. Clsoe enough to call it 20', I guess. The damage increases to 1d2 (1d8 for whip dagger). Note however, as a Half-Ogre, you could wield LARGE whips one-handed, so you could get +50% range (20' or 25', that'd be a DM call), and damage of 1d3 (whip) or 2d6 (whip-dagger). That would also make Disarms more efficient; nice side benefit, that, IMO. I've used a whi[p before (I'm no expert, but I've used one). Makes perfect sense to me; essentially, you're "throwing" the tip of the whip at your target ... A whip is [b]always[/b] a ranged weapon. Period. No exceptions. :) This isn't specified in the rules, but, I would tend to rule that way, IMC. So -- by th book, no. Logically, yes. Whip Lash shoudl IMO be rewqorded to say "within the Lasher's natural, unarmed reach". Such is the wonderful world of D&D. The whip is the proverbial "exception that proves the rule" -- a ranged weapon that can perform trips. And disarms, in fact. No. Use Rapid Shot instead. For a non-Lasher -- no; the wielder wouldn't get AoOs. For a Lasher ... see your question regarding Whip Lash, above. IOW: GM call. No offhand attack, just +13/+13/+8. However, you could combine that with Rapid Shot, and get +11/+11/+11/+6. Rather like a Monk with Lightning Fists, to an extent. No. Haste (3.0E) provides a PARTIAL action, and you cannot make a full attack as a partial action. Full Attacks are Full-Round actions. If that lasher was hasted, they could make a SINGLE additional attack (at +15, I believe). NP. Lasher is a cool PrC, withlots of style, and not over-the-top in resultant power. :) Have fun with the character! I strongly suggest a whip-dagger, and since you're a half-ogre,a MIGHTY (+3 or +4) whip-dagger seems in order, by the way. I also recommend you increase the weapon by two sizes (standard Whips and Whip-daggers are Small weapons). You'll get a 2d6 Whip Dagger with a range of 20' or 25' (it calculated to 22.5', so, it depends how nice your GM wants to be), which no smaller characetr could effectively wield against you. And for disarms (DO get improved disarm!), a Large weapon is always better than a Small weapon! :D [/QUOTE]
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