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half-ogre
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<blockquote data-quote="BLACKDIRGE" data-source="post: 1000665" data-attributes="member: 1953"><p>My group and I have found that the half-ogre is just fine a ECL +1, for our gaming style. With the penalty to intelligence and charisma the half-ogres in our campiagn have found themselves sitting around a lot and not being able to contribute much in non-combat situations, which are frequent. </p><p></p><p>As a DM I have had three half-ogres in my game and not once have I thought they were over powered.</p><p></p><p>Now, that said, another group with a different style of play, geared more towards combat and powergaming would probably find the Half-Ogre a bit much a ecl+1. </p><p></p><p>Half-ogres seem to be on the cusp, a little to strong for ECL+1 but IMO not quite strong enough to warrant ECL+2 (compare to other ECL +2 races like drow and you'll see what I mean). So the conclusion that I have drawn is that that the DM needs to take a good long look at his group and their playing style before ruling on the ECL of the Half-ogre. ECL +1 for a less combat oriented group and possibly higher for more combat intensive groups.</p><p></p><p>Dirge</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 1000665, member: 1953"] My group and I have found that the half-ogre is just fine a ECL +1, for our gaming style. With the penalty to intelligence and charisma the half-ogres in our campiagn have found themselves sitting around a lot and not being able to contribute much in non-combat situations, which are frequent. As a DM I have had three half-ogres in my game and not once have I thought they were over powered. Now, that said, another group with a different style of play, geared more towards combat and powergaming would probably find the Half-Ogre a bit much a ecl+1. Half-ogres seem to be on the cusp, a little to strong for ECL+1 but IMO not quite strong enough to warrant ECL+2 (compare to other ECL +2 races like drow and you'll see what I mean). So the conclusion that I have drawn is that that the DM needs to take a good long look at his group and their playing style before ruling on the ECL of the Half-ogre. ECL +1 for a less combat oriented group and possibly higher for more combat intensive groups. Dirge [/QUOTE]
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