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<blockquote data-quote="Tar-Edhel" data-source="post: 86927" data-attributes="member: 688"><p>Well, to boost the Dcs of your spells, think about Spell focus and Greater spell focus (+4 to DCs)</p><p></p><p>Improved Familiar could give you a quasit or an imp (depending on your alignment but I'm guessing neutral at best so those critters can be leggit). They're cool creatures but they might not get along well with the paladin/good cleric of the party.</p><p></p><p>Craft Wands is hard to resist, especially for an evoker.</p><p></p><p>Take a look at the spell sword, from ToB. Kinda mage-warrior type. I don't remember the details of the class but your +2 Strength as an half-orc would be an asset.</p><p></p><p>Put everything in concentration if you intend to get into melee. You can always cast defensively at DC15 to avoid AoOs.</p><p></p><p>Have fun!</p></blockquote><p></p>
[QUOTE="Tar-Edhel, post: 86927, member: 688"] Well, to boost the Dcs of your spells, think about Spell focus and Greater spell focus (+4 to DCs) Improved Familiar could give you a quasit or an imp (depending on your alignment but I'm guessing neutral at best so those critters can be leggit). They're cool creatures but they might not get along well with the paladin/good cleric of the party. Craft Wands is hard to resist, especially for an evoker. Take a look at the spell sword, from ToB. Kinda mage-warrior type. I don't remember the details of the class but your +2 Strength as an half-orc would be an asset. Put everything in concentration if you intend to get into melee. You can always cast defensively at DC15 to avoid AoOs. Have fun! [/QUOTE]
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