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Half-orc dad, half-elf mom --> 'human' child?
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<blockquote data-quote="Mordane76" data-source="post: 1974716" data-attributes="member: 7172"><p>That's why I called it an EXTENSION. It's not EXACTLY how it works; it's a gross oversimplification of the Punnett concept, rendering everything down to one simple trait, but, on its face, if that's how he wants to do it, then he's correct in his thought processes - his Punnett math is fine.</p><p></p><p>Personally, from a realistic POV, there shouldn't be any breeding between the species because of interspecies controls aganist cross fertilization, and IMO all the different races and creatures of D&D should be separate species. By saying they can interbreed, it does render everything, and I mean EVERYTHING since pretty much all creatures in D&D can mate with one another and create viable offspring, into one species with some god-awful level of allelic diversity. But they allow for magic to mix the genetic kool-aid... and, IMO, in such a setting, rendering everything down into one simple trait works pretty well. </p><p></p><p>Is it realistic? Five years of course work in biology, genomics, and BMB tells me HELL NO. Is it simple and useable for a gaming system? Sure, and it's a pretty elegant, no frills way of doing something that really doesn't need to be overly complicated in a game. I know that after charting gene loci in class for months so I can properly replicate recombination effects against standard Mendelian genetics, I really don't want to have to worry about it in my leisure time.</p></blockquote><p></p>
[QUOTE="Mordane76, post: 1974716, member: 7172"] That's why I called it an EXTENSION. It's not EXACTLY how it works; it's a gross oversimplification of the Punnett concept, rendering everything down to one simple trait, but, on its face, if that's how he wants to do it, then he's correct in his thought processes - his Punnett math is fine. Personally, from a realistic POV, there shouldn't be any breeding between the species because of interspecies controls aganist cross fertilization, and IMO all the different races and creatures of D&D should be separate species. By saying they can interbreed, it does render everything, and I mean EVERYTHING since pretty much all creatures in D&D can mate with one another and create viable offspring, into one species with some god-awful level of allelic diversity. But they allow for magic to mix the genetic kool-aid... and, IMO, in such a setting, rendering everything down into one simple trait works pretty well. Is it realistic? Five years of course work in biology, genomics, and BMB tells me HELL NO. Is it simple and useable for a gaming system? Sure, and it's a pretty elegant, no frills way of doing something that really doesn't need to be overly complicated in a game. I know that after charting gene loci in class for months so I can properly replicate recombination effects against standard Mendelian genetics, I really don't want to have to worry about it in my leisure time. [/QUOTE]
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Half-orc dad, half-elf mom --> 'human' child?
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