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Half-orc dad, half-elf mom --> 'human' child?
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<blockquote data-quote="Tarril Wolfeye" data-source="post: 2330524" data-attributes="member: 3344"><p>You're all doing it wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p>Using the <em>Scientific Method</em> we should</p><p></p><p>1. Examine reality (what are the rules for half-races)</p><p> - human + elf = half-elf; human + orc = half-orc; human + ogre = half-ogre (RoD)... </p><p> - half-humans are races, other half-races are templates</p><p> - half-humans inherit weaker traits from their non-human part</p><p> - other half-races inherit all traits from their "weaker" part and modify them</p><p> - some templated half-races can go either way: half-dragon fiend / half-fiend dragon</p><p></p><p>2. Formulate a hypothesis (or just guess at the underlying principles)</p><p> - half humans result in mixing the "weak" human race with other races, diluting those</p><p> - other half-races result in superimposing a racial energy on the "weaker" part</p><p> - half-races can only result from an unequal pairing, two equally "strong" races don't mix</p><p> - humans are the weakest race, followed by other humanoids, then everyone else</p><p> - if two "strong" races mix, the resulting half-race is mostly chosen by chance</p><p></p><p>3. Test our hypothesis (against the feel of "what's right", by looking at the consequences)</p><p> - there could be half-dwarves or half-hobgoblins or even half-halflings <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> </p><p> - the "racial energy" seems to be magical, so it breaks even barriers of monster type</p><p> - there can be no orc/elf-hybrid except via templates</p><p> - humans are "special" in a strange way; everything can mate with humans</p><p> - every non-human half-race should use the template rules</p><p></p><p>4. Modify our hypothesis based of the results of 3.</p><p> - put half-dwarves and other new half-races in our campaigns or explain their non-existence</p><p> - can we detect this "racial magical energy"; if not, why? Is it even magical?</p><p> - if we really want an orc/elf-hybrid we must scrap the theory</p><p> - don't like "special" humans? Just change the theory</p><p> - if there's a non-human half-race that's not a template, we must adjust the theory.</p><p></p><p>And 5. Start over if there is anything we cannot make fit.</p><p></p><p>We should use genetics <em>only</em> if it fits what we know.</p><p>(/smartass) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Tarril Wolfeye, post: 2330524, member: 3344"] You're all doing it wrong. ;) Using the [I]Scientific Method[/I] we should 1. Examine reality (what are the rules for half-races) - human + elf = half-elf; human + orc = half-orc; human + ogre = half-ogre (RoD)... - half-humans are races, other half-races are templates - half-humans inherit weaker traits from their non-human part - other half-races inherit all traits from their "weaker" part and modify them - some templated half-races can go either way: half-dragon fiend / half-fiend dragon 2. Formulate a hypothesis (or just guess at the underlying principles) - half humans result in mixing the "weak" human race with other races, diluting those - other half-races result in superimposing a racial energy on the "weaker" part - half-races can only result from an unequal pairing, two equally "strong" races don't mix - humans are the weakest race, followed by other humanoids, then everyone else - if two "strong" races mix, the resulting half-race is mostly chosen by chance 3. Test our hypothesis (against the feel of "what's right", by looking at the consequences) - there could be half-dwarves or half-hobgoblins or even half-halflings :heh: - the "racial energy" seems to be magical, so it breaks even barriers of monster type - there can be no orc/elf-hybrid except via templates - humans are "special" in a strange way; everything can mate with humans - every non-human half-race should use the template rules 4. Modify our hypothesis based of the results of 3. - put half-dwarves and other new half-races in our campaigns or explain their non-existence - can we detect this "racial magical energy"; if not, why? Is it even magical? - if we really want an orc/elf-hybrid we must scrap the theory - don't like "special" humans? Just change the theory - if there's a non-human half-race that's not a template, we must adjust the theory. And 5. Start over if there is anything we cannot make fit. We should use genetics [I]only[/I] if it fits what we know. (/smartass) :p [/QUOTE]
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