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*Dungeons & Dragons
Half-(orc,elf,hafling,dwarf,etc.) templates
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 170098" data-attributes="member: 710"><p>For a DragonStar based campaign I might (or might not) start in a few weeks or months, I am considering a Half Orc Template.</p><p>It is a ECL +1 Template, that gives all the benefits of the Orc race, plus the benefits of the base race, plus some social based "bonus" (and penalties).</p><p></p><p>Currently, it will look like this:</p><p>+1 ECL</p><p>All Racial Abilities like base creature, +</p><p>+2 Strength, +2 Constitution</p><p>-2 Intellince, -2 Charisma</p><p>Darkvision 60 feet. (If the base creature already possess Darkvision, nothing changes)</p><p>+2 Bonus to Intimidate, increasing to +4 against members of base species</p><p>-2 penalty to Diplomacy Checks against members of base species (not sure if I won`t drop this, even if it makes sense <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>In regard to the ECL thing, I will make some further house rules - I will allow the maxed hit dice at first "real" class level and the multiplied skill points.</p><p>(I am also considering a Soulmech based "Android" template, and none of these templates/races will be powerful enough to account for the skill point loss)</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 170098, member: 710"] For a DragonStar based campaign I might (or might not) start in a few weeks or months, I am considering a Half Orc Template. It is a ECL +1 Template, that gives all the benefits of the Orc race, plus the benefits of the base race, plus some social based "bonus" (and penalties). Currently, it will look like this: +1 ECL All Racial Abilities like base creature, + +2 Strength, +2 Constitution -2 Intellince, -2 Charisma Darkvision 60 feet. (If the base creature already possess Darkvision, nothing changes) +2 Bonus to Intimidate, increasing to +4 against members of base species -2 penalty to Diplomacy Checks against members of base species (not sure if I won`t drop this, even if it makes sense :) ) In regard to the ECL thing, I will make some further house rules - I will allow the maxed hit dice at first "real" class level and the multiplied skill points. (I am also considering a Soulmech based "Android" template, and none of these templates/races will be powerful enough to account for the skill point loss) Mustrum Ridcully [/QUOTE]
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