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Half-orc Scout spearfighter needs feats
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<blockquote data-quote="Felix" data-source="post: 3586559" data-attributes="member: 3929"><p>Most of the polearm feats in the DCv1 required you to either use a full round action to attack, or to ready an attack to brace for a charge. Neither of those two combat options will allow me to use my Skirmish damage, so I think I'll pass on those.</p><p></p><p>Pike Hedge isn't bad though; triple damage when recieving a charge is nice.</p><p></p><p></p><p>It's not so much Power Attack that I'd be going for; though it would be nice on the two-handed weapon, were I to ever cleave off of a Skirmished attack, the cleave would also have Skirmish damage, and that's where I was going with Power Attack.</p><p></p><p></p><p>I'll take another look at Elusive Target, certainly. But as far as the feat chaining goes, the Scout gets 5 bonus feats in his career, so I'm not as starved for feats as most classes.</p><p></p><p></p><p>There are two "frontline" types in the party. I'm the rogue. And Hold the Line will get me some free attacks here and there, but I'd rather have a feat that is triggered by me rather than by the enemy.</p><p></p><p></p><p>Charging will happen occasionally, but I'm somewhat fragile and want to stay away from toe-to-toe as much as possible. As soon as I manage Spring Attack, I doubt I'll be charging much.</p><p></p><p>That said, what does Powerful Charge do?</p><p></p><p></p><p>My original thought was PBS -> Shot on the Run. Which would be very cool with a Returning Spear. It would also require Precise Shot, but I wouldn't have the feats for that until 12th or so. Still, It's an option.</p><p></p><p></p><p>It sounds like I'd have to convince my DM that it's a feat he'd allow me to have.</p><p></p><p>Frankly I think the feat would still be worth it if it gave +1d6 and +1 AC. </p><p></p><p></p><p>Great feat for a Fighter polearm fighter, but I think less so for a scout who gets Skirmish damage when he moves.</p><p></p><p></p><p>Negate Power Attack: It could happen, but if I'm toe-to-toe with a PA'ing melee brute, I have more to worry about than some extra damage.</p><p></p><p>Diverting Defense: I'm going to spend much of my time avoiding situations where I'm flanked.</p><p></p><p>Cause Overreach: I'd rather Tumble through threatened squares instead of <em>maybe</em> getting hit and <em>maybe</em> tripping. I think it's because of my low AC.</p><p></p><p>Elusive Target actually seems somewhat underwhelming to me. Why is that?</p></blockquote><p></p>
[QUOTE="Felix, post: 3586559, member: 3929"] Most of the polearm feats in the DCv1 required you to either use a full round action to attack, or to ready an attack to brace for a charge. Neither of those two combat options will allow me to use my Skirmish damage, so I think I'll pass on those. Pike Hedge isn't bad though; triple damage when recieving a charge is nice. It's not so much Power Attack that I'd be going for; though it would be nice on the two-handed weapon, were I to ever cleave off of a Skirmished attack, the cleave would also have Skirmish damage, and that's where I was going with Power Attack. I'll take another look at Elusive Target, certainly. But as far as the feat chaining goes, the Scout gets 5 bonus feats in his career, so I'm not as starved for feats as most classes. There are two "frontline" types in the party. I'm the rogue. And Hold the Line will get me some free attacks here and there, but I'd rather have a feat that is triggered by me rather than by the enemy. Charging will happen occasionally, but I'm somewhat fragile and want to stay away from toe-to-toe as much as possible. As soon as I manage Spring Attack, I doubt I'll be charging much. That said, what does Powerful Charge do? My original thought was PBS -> Shot on the Run. Which would be very cool with a Returning Spear. It would also require Precise Shot, but I wouldn't have the feats for that until 12th or so. Still, It's an option. It sounds like I'd have to convince my DM that it's a feat he'd allow me to have. Frankly I think the feat would still be worth it if it gave +1d6 and +1 AC. Great feat for a Fighter polearm fighter, but I think less so for a scout who gets Skirmish damage when he moves. Negate Power Attack: It could happen, but if I'm toe-to-toe with a PA'ing melee brute, I have more to worry about than some extra damage. Diverting Defense: I'm going to spend much of my time avoiding situations where I'm flanked. Cause Overreach: I'd rather Tumble through threatened squares instead of [i]maybe[/i] getting hit and [i]maybe[/i] tripping. I think it's because of my low AC. Elusive Target actually seems somewhat underwhelming to me. Why is that? [/QUOTE]
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Half-orc Scout spearfighter needs feats
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