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Half-Orc Two-Weapon Fighter: Is There Any Point?
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<blockquote data-quote="pawsplay" data-source="post: 3032343" data-attributes="member: 15538"><p>Maintaining a second weapon does not have to be a major expense. Just carry a plain masterwork cold iron weapon around. When you need the juice, hit it with an oil of greater magic weapon. Later on, when you upgrade your main weapon, your old primary weapon can be your new secondary weapon. </p><p></p><p>And you're saving money on shields, since you don't have one, unless you decide to go the Improved Buckler Defense route. My inclination, however, is to take Two Weapon Defense. </p><p></p><p>There are situations where TWF definitely outshines the two-hander. Take, for instance, an opponent with an obscenely high AC. If you have Greater Two Weapon Fighting and two iterative attacks, you roll four dice. A natural 20 always hits. So power attack to the max. Every few rounds, you'll connect. The two-hander? He can either Power Attack and miss, miss, miss, hiting 1/4 as often as you, or not Power Attack.</p><p></p><p>Favored enemy, weapon specialization, and the like work better with TWF than with a great weapon. </p><p></p><p>Sometimes damage isn't the thing. You can also use every weapon attack you have to attempt to sunder, disarm, and so forth.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3032343, member: 15538"] Maintaining a second weapon does not have to be a major expense. Just carry a plain masterwork cold iron weapon around. When you need the juice, hit it with an oil of greater magic weapon. Later on, when you upgrade your main weapon, your old primary weapon can be your new secondary weapon. And you're saving money on shields, since you don't have one, unless you decide to go the Improved Buckler Defense route. My inclination, however, is to take Two Weapon Defense. There are situations where TWF definitely outshines the two-hander. Take, for instance, an opponent with an obscenely high AC. If you have Greater Two Weapon Fighting and two iterative attacks, you roll four dice. A natural 20 always hits. So power attack to the max. Every few rounds, you'll connect. The two-hander? He can either Power Attack and miss, miss, miss, hiting 1/4 as often as you, or not Power Attack. Favored enemy, weapon specialization, and the like work better with TWF than with a great weapon. Sometimes damage isn't the thing. You can also use every weapon attack you have to attempt to sunder, disarm, and so forth. [/QUOTE]
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Half-Orc Two-Weapon Fighter: Is There Any Point?
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