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half-orc wizard suggestions
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3728938" data-attributes="member: 19675"><p>Some things to have fun with your Half Orc Wizard (not mutually exclusive):</p><p></p><p>1) Take the Alternative Class Feature: Focused Specialist. This will get your spells/day up to around where Sorcerers reside. I think a Half-Orc would naturally gravitate towards Evoker or Transmuter. Diviners are more flexible and get True Strike.</p><p></p><p>2) Take the Arcane Strike feat to let your spells enhance your melee attacks.</p><p></p><p>3) Take proficiency in a large Slashing weapon and make sure to take the spell "Whirling Blade.*" This will be a good mook-sweeper combo for you. Personally, I prefer the ones with Reach, myself- the Exotic Weapon: LongAxe has reach and can be used against adjacent targets, does 1d12, and counts as a Greataxe for many of the weapon feats (according to the Complete Adventurer).</p><p></p><p>*Depending upon your DM's interpretation of the spell, it either can or cannot be used with the Sculpt Spell Feat. SS greatly improves the utility of the spell, so its worth asking.</p><p></p><p>4) Enlarge Person is a good spell for you, especially if you opt for taking a reach weapon like the LongAxe. There is nothing like dropping your foes before they can close. If you take Brew Potion, Enlarge Person is a pretty cheap buff.</p><p></p><p>5) Take a look at the myriad PrCls out there that combine spellcasting and martial prowess for consideration down the road. Eldrich Knight gets you a bonus feat and spells every level. Spellsword lets you cast in armor and channel spells through your weapon (similar to Arcane Strike). I don't know the details of Rage Mage, but as I understand it, it IS a PrCl specifically designed for Brb/Wiz combos.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3728938, member: 19675"] Some things to have fun with your Half Orc Wizard (not mutually exclusive): 1) Take the Alternative Class Feature: Focused Specialist. This will get your spells/day up to around where Sorcerers reside. I think a Half-Orc would naturally gravitate towards Evoker or Transmuter. Diviners are more flexible and get True Strike. 2) Take the Arcane Strike feat to let your spells enhance your melee attacks. 3) Take proficiency in a large Slashing weapon and make sure to take the spell "Whirling Blade.*" This will be a good mook-sweeper combo for you. Personally, I prefer the ones with Reach, myself- the Exotic Weapon: LongAxe has reach and can be used against adjacent targets, does 1d12, and counts as a Greataxe for many of the weapon feats (according to the Complete Adventurer). *Depending upon your DM's interpretation of the spell, it either can or cannot be used with the Sculpt Spell Feat. SS greatly improves the utility of the spell, so its worth asking. 4) Enlarge Person is a good spell for you, especially if you opt for taking a reach weapon like the LongAxe. There is nothing like dropping your foes before they can close. If you take Brew Potion, Enlarge Person is a pretty cheap buff. 5) Take a look at the myriad PrCls out there that combine spellcasting and martial prowess for consideration down the road. Eldrich Knight gets you a bonus feat and spells every level. Spellsword lets you cast in armor and channel spells through your weapon (similar to Arcane Strike). I don't know the details of Rage Mage, but as I understand it, it IS a PrCl specifically designed for Brb/Wiz combos. [/QUOTE]
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