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*Pathfinder & Starfinder
Half-orcs and why people think they are/aren't powerful
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<blockquote data-quote="Old Gumphrey" data-source="post: 1670535" data-attributes="member: 12872"><p>Going off topic right quick, then I'll get back on.</p><p></p><p></p><p></p><p>As a seasoned dwarf player I can tell you that those two abilities are not marginally useful in a standard campaign, they are in fact quite useful. I'm running a Ftr2/Clr4 dwarf who has an AC of 29 against giants. We don't fight giants all the time, but it comes up often enough. Don't forget that two really common 'big bads' at the lower levels are giants: ogres and trolls (this is predominantly what I've faced off against). While the abilities are not as good as the save bonuses, they are just another great asset to the already (over?)powerful dwarf.</p><p></p><p>As for half-orcs, I hate all half-races as a general thing. I don't buy that two different species can procreate, even in a magical fantasy world (far as I know, conception is still mundane in D&D). That said, I think part of the 'balance' from the half-races comes from the fact that a lot of people think they are 'cool' and are 'easy to roleplay' or something like that. It's hogwash, as we've all discovered that you can't balance a mechanic with a roleplaying restriction (or vice versa), not truly.</p><p></p><p>Another thing about half-orcs is their susceptability to favored enemy (orc) and orc slaying weapons and the like. I mean, you don't really see a lot of human-slayers or gnome-slayers lying around in the treasure piles, do you? Bad guys ever come after ya with a +2 flaming halfling slayer just to nail your party rogue? None too often.</p><p></p><p>What really amazed me about this race was that at first, wizards was clamoring that all stats were equal before 3e came out; then this guy has + on one and - on two. What? With their paltry racial abilities, losing 2 stats is simply crap. Given that they get virtually no other bonuses I think that only losing Int or Cha would be fine, although I'd rather see them lose Dex and actually get some cool racial abilities for a change. I don't really even use the race anyway (like I said, half breeds suck) but it'd be nice if other people could and not feel somewhat cheated. The +2 str is awesome, but if that's all you really get and you lose out on 2 other stats you're just not getting a good deal.</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 1670535, member: 12872"] Going off topic right quick, then I'll get back on. As a seasoned dwarf player I can tell you that those two abilities are not marginally useful in a standard campaign, they are in fact quite useful. I'm running a Ftr2/Clr4 dwarf who has an AC of 29 against giants. We don't fight giants all the time, but it comes up often enough. Don't forget that two really common 'big bads' at the lower levels are giants: ogres and trolls (this is predominantly what I've faced off against). While the abilities are not as good as the save bonuses, they are just another great asset to the already (over?)powerful dwarf. As for half-orcs, I hate all half-races as a general thing. I don't buy that two different species can procreate, even in a magical fantasy world (far as I know, conception is still mundane in D&D). That said, I think part of the 'balance' from the half-races comes from the fact that a lot of people think they are 'cool' and are 'easy to roleplay' or something like that. It's hogwash, as we've all discovered that you can't balance a mechanic with a roleplaying restriction (or vice versa), not truly. Another thing about half-orcs is their susceptability to favored enemy (orc) and orc slaying weapons and the like. I mean, you don't really see a lot of human-slayers or gnome-slayers lying around in the treasure piles, do you? Bad guys ever come after ya with a +2 flaming halfling slayer just to nail your party rogue? None too often. What really amazed me about this race was that at first, wizards was clamoring that all stats were equal before 3e came out; then this guy has + on one and - on two. What? With their paltry racial abilities, losing 2 stats is simply crap. Given that they get virtually no other bonuses I think that only losing Int or Cha would be fine, although I'd rather see them lose Dex and actually get some cool racial abilities for a change. I don't really even use the race anyway (like I said, half breeds suck) but it'd be nice if other people could and not feel somewhat cheated. The +2 str is awesome, but if that's all you really get and you lose out on 2 other stats you're just not getting a good deal. [/QUOTE]
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Half-orcs and why people think they are/aren't powerful
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