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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Half-orcs and why people think they are/aren't powerful
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<blockquote data-quote="Shin Okada" data-source="post: 1674137" data-attributes="member: 1956"><p>Don't compare Half Orc against Dwarf. Dwarf is rather too good. They were one of the best (power-gaming wise) core class in 3.0e. And they gained most from 3.5e (movement in armor, stability bonus, racial weapon familiarity).</p><p></p><p>Half-Orc is not underpowered if you compare it against other core races. Str is important. No doubt. Racial bonus to Str, Int, Wis & Cha are more important than bonus to other abilities. Because those stats will directly linked to offensive capability of some core-class. Dex may be slightly less-useful than Str, because basically, finesse-fighters are not so successful comparing to str fighters. And for armored fighters, there always be "max dex bonus" cap.</p><p></p><p>Darkvision is good and it is worth exchanging for +1 feat and +1 skill point per level of human race.</p><p></p><p>Regarding class-restrictions. Well, of course, Half-Orcs are not so good as Wizards, Sorcerers and Bards. and maybe not so great as a single-class fighter as it is somewhat hard to get Int of 13. But they still make good Barbarians, Druids & Monks. Also, not so bad as Rangers & Clerics. Half-Orc Rogue may suffer from low Int. But having Darkvision and higher movement than dwarf, they are not that bad. I say they can be better Rogue than Halflings.</p><p></p><p>For flavor. This is simply a matter of each player's taste. Some may feel that playing Elf is just boring and playing "wild" race such as Half-Orc is more attractive.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 1674137, member: 1956"] Don't compare Half Orc against Dwarf. Dwarf is rather too good. They were one of the best (power-gaming wise) core class in 3.0e. And they gained most from 3.5e (movement in armor, stability bonus, racial weapon familiarity). Half-Orc is not underpowered if you compare it against other core races. Str is important. No doubt. Racial bonus to Str, Int, Wis & Cha are more important than bonus to other abilities. Because those stats will directly linked to offensive capability of some core-class. Dex may be slightly less-useful than Str, because basically, finesse-fighters are not so successful comparing to str fighters. And for armored fighters, there always be "max dex bonus" cap. Darkvision is good and it is worth exchanging for +1 feat and +1 skill point per level of human race. Regarding class-restrictions. Well, of course, Half-Orcs are not so good as Wizards, Sorcerers and Bards. and maybe not so great as a single-class fighter as it is somewhat hard to get Int of 13. But they still make good Barbarians, Druids & Monks. Also, not so bad as Rangers & Clerics. Half-Orc Rogue may suffer from low Int. But having Darkvision and higher movement than dwarf, they are not that bad. I say they can be better Rogue than Halflings. For flavor. This is simply a matter of each player's taste. Some may feel that playing Elf is just boring and playing "wild" race such as Half-Orc is more attractive. [/QUOTE]
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Half-orcs and why people think they are/aren't powerful
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