Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Half Race Appreciation Society: Half Elf most popular race choice in BG3
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="firstkyne" data-source="post: 9113591" data-attributes="member: 6805928"><p>Neither defending or attacking the decision, but -as I understand it- the logic for binning half-orcs is: according to long-standing dnd lore, half-orcs are the progeny of rape during interracial war. </p><p>In early drafts, Orcs were mindless, homicidal and chaotic evil monsters, intended for use in games where monsters were simply monsters. Players could vicariously act out defeating and/or killing those monsters, and overcoming evil, without being burdened with the complicated feelings that come with a more nuanced gameworld premise, where there are no simple 'monsters'.</p><p>What's changed? Well, the idea of creatures being innately evil derives mainly from fairy-stories and religious texts. As western society has become less religious, this conception of evil has been revealed as divisive, out-dated and dangerous.</p><p>Characterising the opposition as monstrous is a common mainstream media propaganda technique when the military industrial complex requires a war. The simplistic conception of monsters has echoes in the language of colonialism, which is widely held to be a bad thing (it's benefits having been largely expunged from public discourse and text books).</p><p>More recent fantasy yarns and gameworlds have tried to go against the grain and describe stories of love between orcs and humans resulting in biracial children (Warcraft, for example). This has necessitated a change in the conception of Orcs: they have become a race understandably hardened by their environment, with values that can be admired, such as bravery, a code of honour etc.</p><p>This conception of orcs has permeated DnD in more recent drafts, so that orcs are no longer portrayed as viking-style rapists and pillagers, and so it is incongruous to have half-orcs (unless they are the result of loving parents).</p><p>Presumably, WotC will change the lore such that orcs and humans are no longer able to cross breed.</p><p>Ironically, this may enable some players to revert to portraying orcs as the monsters of fantasy past, should they wish.</p><p>In the case of half-elves, I think the concept is being expunged from dnd because half-orcs are going! happy to be corrected on that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>So, don't take it personally, I guess?</p></blockquote><p></p>
[QUOTE="firstkyne, post: 9113591, member: 6805928"] Neither defending or attacking the decision, but -as I understand it- the logic for binning half-orcs is: according to long-standing dnd lore, half-orcs are the progeny of rape during interracial war. In early drafts, Orcs were mindless, homicidal and chaotic evil monsters, intended for use in games where monsters were simply monsters. Players could vicariously act out defeating and/or killing those monsters, and overcoming evil, without being burdened with the complicated feelings that come with a more nuanced gameworld premise, where there are no simple 'monsters'. What's changed? Well, the idea of creatures being innately evil derives mainly from fairy-stories and religious texts. As western society has become less religious, this conception of evil has been revealed as divisive, out-dated and dangerous. Characterising the opposition as monstrous is a common mainstream media propaganda technique when the military industrial complex requires a war. The simplistic conception of monsters has echoes in the language of colonialism, which is widely held to be a bad thing (it's benefits having been largely expunged from public discourse and text books). More recent fantasy yarns and gameworlds have tried to go against the grain and describe stories of love between orcs and humans resulting in biracial children (Warcraft, for example). This has necessitated a change in the conception of Orcs: they have become a race understandably hardened by their environment, with values that can be admired, such as bravery, a code of honour etc. This conception of orcs has permeated DnD in more recent drafts, so that orcs are no longer portrayed as viking-style rapists and pillagers, and so it is incongruous to have half-orcs (unless they are the result of loving parents). Presumably, WotC will change the lore such that orcs and humans are no longer able to cross breed. Ironically, this may enable some players to revert to portraying orcs as the monsters of fantasy past, should they wish. In the case of half-elves, I think the concept is being expunged from dnd because half-orcs are going! happy to be corrected on that! :) So, don't take it personally, I guess? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Half Race Appreciation Society: Half Elf most popular race choice in BG3
Top