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Half Race Appreciation Society: Half Elf most popular race choice in BG3
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9132120" data-attributes="member: 7040132"><p>Antimagic is only defined by the Antimagic Field spell. Even the Beholder's central eye ray references it. However they define that spell going forward will be the rule to go by. For now, we accept that spell definition as it is. There are also no rules for "Dead Magic" like from older editions. Next.</p><p></p><p>I agree that "subrace" like "half-breed" is problematic. Looking at the UA, they don't use "subrace" so that is solved. Next. </p><p></p><p>Older editions of D&D have racist themes in them. Yup. That needs to be handled in the flavor text and narrative going forward. Good news! Just look at the entry for Orcs in the first Origins UA. It mentions ancient conflicts, but doesn't suggest that it persists into the current age. It does a great job of keeping the proud strength traditions, history of rising to conflict, but no assumption that they are hateful racists. They leave that for the campaign-specific lore saying certain groups are racist. It is fine for the BG3 goblin tribe to be hateful racists because they are representing a specific hateful/fearful tribe/local goblin culture in the campaign story who has been dominated by evil forces since before they could remember. But the goblins of Eberron don't have that Maglubiyet baggage.</p><p></p><p>Racism is cultural/societal, not biological. The solution is to just remove the references of racial prejudice from species (including removing divinely-mandated racism across the cosmos like they did with the Orc entry) and use racism only as a villainous theme in specific fantasy world cultures of campaign settings (like the goblins and gith in BG3).</p><p></p><p>None of that is solved by consolidating all variants of each respective species into their base species and none of that is solved by re-defining "Culture." Those "solutions" don't make sense, and would cause more confusion and frustration. People want to have variant non-humans because of their own historical gaming stories. I think it would be better to remove the reference to racist tropes and language, while preserving the variants that so many people appreciate for scores of years. The challenge is getting the right language and terms into place.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9132120, member: 7040132"] Antimagic is only defined by the Antimagic Field spell. Even the Beholder's central eye ray references it. However they define that spell going forward will be the rule to go by. For now, we accept that spell definition as it is. There are also no rules for "Dead Magic" like from older editions. Next. I agree that "subrace" like "half-breed" is problematic. Looking at the UA, they don't use "subrace" so that is solved. Next. Older editions of D&D have racist themes in them. Yup. That needs to be handled in the flavor text and narrative going forward. Good news! Just look at the entry for Orcs in the first Origins UA. It mentions ancient conflicts, but doesn't suggest that it persists into the current age. It does a great job of keeping the proud strength traditions, history of rising to conflict, but no assumption that they are hateful racists. They leave that for the campaign-specific lore saying certain groups are racist. It is fine for the BG3 goblin tribe to be hateful racists because they are representing a specific hateful/fearful tribe/local goblin culture in the campaign story who has been dominated by evil forces since before they could remember. But the goblins of Eberron don't have that Maglubiyet baggage. Racism is cultural/societal, not biological. The solution is to just remove the references of racial prejudice from species (including removing divinely-mandated racism across the cosmos like they did with the Orc entry) and use racism only as a villainous theme in specific fantasy world cultures of campaign settings (like the goblins and gith in BG3). None of that is solved by consolidating all variants of each respective species into their base species and none of that is solved by re-defining "Culture." Those "solutions" don't make sense, and would cause more confusion and frustration. People want to have variant non-humans because of their own historical gaming stories. I think it would be better to remove the reference to racist tropes and language, while preserving the variants that so many people appreciate for scores of years. The challenge is getting the right language and terms into place. [/QUOTE]
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Half Race Appreciation Society: Half Elf most popular race choice in BG3
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