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Half Race Appreciation Society: Half Elf most popular race choice in BG3
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<blockquote data-quote="Tony Vargas" data-source="post: 9133733" data-attributes="member: 996"><p>Thank you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>[spoiler="off-topic"]</p><p>I kinda figured, the TSR era restrictions on Magic-Users (and illusionists, and even Druid & Clerics, a bit) were brutal. Absolute armor proscriptions, crap weapons, d4 HD, terrible attack matrix, slow saving throw progression in all categories, random starting spell determination, know spell%, max spells known, <em>spell failure</em> if your INT was lowish, draconian restrictions on casting, concentration automatically interrupted by even a point of damage, and, of course, starting with exactly 1 spell/day as basically your only meaningful contribution to the party. </p><p>Brutal. </p><p>But it got better quickly. By 4th you had 6 (<em>six</em>) spells/day, and a housecat hasn't been able to theoretically kill you for a while. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Magic-Users had it just fine through the sweet spot of 3-8th level (everyone did, that's why it was the sweet spot), after that, they really pulled ahead of the field.</p><p></p><p>(Even then, it was contingent on getting the right spells, and the rules were self-contradictory about that. The only clear/obvious way was to scribe from found scrolls, and they were <em>random)</em>[/spoiler]</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 9133733, member: 996"] Thank you. :) [spoiler="off-topic"] I kinda figured, the TSR era restrictions on Magic-Users (and illusionists, and even Druid & Clerics, a bit) were brutal. Absolute armor proscriptions, crap weapons, d4 HD, terrible attack matrix, slow saving throw progression in all categories, random starting spell determination, know spell%, max spells known, [I]spell failure[/I] if your INT was lowish, draconian restrictions on casting, concentration automatically interrupted by even a point of damage, and, of course, starting with exactly 1 spell/day as basically your only meaningful contribution to the party. Brutal. But it got better quickly. By 4th you had 6 ([I]six[/I]) spells/day, and a housecat hasn't been able to theoretically kill you for a while. ;) Magic-Users had it just fine through the sweet spot of 3-8th level (everyone did, that's why it was the sweet spot), after that, they really pulled ahead of the field. (Even then, it was contingent on getting the right spells, and the rules were self-contradictory about that. The only clear/obvious way was to scribe from found scrolls, and they were [I]random)[/I][/spoiler][I][/I] [/QUOTE]
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