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Half Race Appreciation Society: Half Elf most popular race choice in BG3
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9158106" data-attributes="member: 7040132"><p>I don't want cultures separated by species. I want cultures to be culture-specific. For instance, Agrarian communities who value hard labor and simple life and deep connections with their community are not only going to be halflings and humans. Every person who feels connected to that kind of life, will be welcome based on their individual temperament and fit for the community.</p><p></p><p>Most of the civilized realms in my games are not "human-majority" or even "racial-majority" cities. Humanoids of all kinds gather based on economic or social preference, or are stuck there based on circumstance. Species groupings are more likely to be seen in neighborhoods and smaller, familial communities within larger communities. Humans are not the overwhelmingly most populous species in the world. It's pretty much a diaspora of many species (the new world was settled 250 years prior by a diaspora of refugees from a dying world.)</p><p></p><p>When it comes to supremacists in my world, it's mostly national, rather than racial. I do have a barbaric "mostly chromatic dragonborn" realm dedicated to the evil, tyrannical Dragon Queen, but it also includes kobolds and a diverse population of servs (slaves). Those aren't the only chromatic dragonborn or kobolds in the world, though. The multicultural realms don't hate all chromatic dragonborn, but they do pay attention to see if such a person acts with affinity to the Dragon Queen's cultural expectations of her followers.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9158106, member: 7040132"] I don't want cultures separated by species. I want cultures to be culture-specific. For instance, Agrarian communities who value hard labor and simple life and deep connections with their community are not only going to be halflings and humans. Every person who feels connected to that kind of life, will be welcome based on their individual temperament and fit for the community. Most of the civilized realms in my games are not "human-majority" or even "racial-majority" cities. Humanoids of all kinds gather based on economic or social preference, or are stuck there based on circumstance. Species groupings are more likely to be seen in neighborhoods and smaller, familial communities within larger communities. Humans are not the overwhelmingly most populous species in the world. It's pretty much a diaspora of many species (the new world was settled 250 years prior by a diaspora of refugees from a dying world.) When it comes to supremacists in my world, it's mostly national, rather than racial. I do have a barbaric "mostly chromatic dragonborn" realm dedicated to the evil, tyrannical Dragon Queen, but it also includes kobolds and a diverse population of servs (slaves). Those aren't the only chromatic dragonborn or kobolds in the world, though. The multicultural realms don't hate all chromatic dragonborn, but they do pay attention to see if such a person acts with affinity to the Dragon Queen's cultural expectations of her followers. [/QUOTE]
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Half Race Appreciation Society: Half Elf most popular race choice in BG3
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