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half-races for my campaign
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<blockquote data-quote="Lopke_Quasath" data-source="post: 1839009" data-attributes="member: 25431"><p>I've modified and made some new half-races for my campaign world. I would like some feedback if they are balanced or not. Thanks in advance.</p><p></p><p>Mixed Races</p><p></p><p>Half-Elves: As is, except only Language is Common, plus Int Bonus.</p><p></p><p>Half-Orc: +2 Strength, -2 Dexterity. Through centuries of inter-breeding the half-orcs still retain their famous strength, but have lost their crippling social deficiencies. Unfortunately, this interbreeding has also created a recessive gene, which cripples hand-eye coordination. </p><p>-Base Speed: 30ft</p><p>-+2 intimidate skill</p><p>-Darkivision: 60ft</p><p>-Orc blood: For all effects related to race, a half-orc is considered an orc.</p><p>-Auto Language: Common plus Int Bonus.</p><p>-Favored Class: Any</p><p></p><p>Half-dwarf: +2 Constitution, -2 Dexterity. The half-dwarves have mixed in well with the other races and gained better social understanding. However, they have also gained the crippling recessive gene that plagues the half-orcs.</p><p>-Base Speed: 30ft</p><p>-+1 vs poisons, though weaker than their forefathers they are still somewhat resistant to poisons.</p><p>- Darkvision: 60ft</p><p>- Dwarf blood: For all effects related to race, a half-dwarf is considered a dwarf.</p><p>-Auto Language: Common plus Int Bonus</p><p>-Favored Class: Any</p><p></p><p>Meld’s: +2 Dexterity, +2 Charisma, -2 Constitution, -2 Wisdom. They are a blend of every race mixed over the centuries. Their appearance is anything but uniform, yet they share one common trait. All their eyes are purple. Somehow the mix of blood produced a certain taint in the eyes. They are quick of body and of tongue, although all the jumbling of race has weakened their overall immune system. They are also quick to trust and the ‘race’ as a whole is rather absent-minded. They are natural entertainers.</p><p>- Perform is a racial skill.</p><p>-Blood: For all effects related to race, a meld is considered an orc, elf, dwarf, or human.</p><p>-Auto Language: Common, plus Int Bonus</p><p>-Favored Class: Any, but tend to be bards or swashbucklers.</p><p></p><p>The world is one where magic caused chaos centuries before as elf and human battled. The gods intervened and razed the elf and human cities, leaving them crushed and defeated. The other 'pure' races (dwarf, orc, and halfling) watch over the elves and humans, monitoring their actions. Humans have degenerated into nomadic barbarian tribes, and the elves are on the run, practicing their magic in spite of holy edicts against them. The mixed races are the ones who have re-established the might of cities. Halflings stick mostly to the woods, or travel around as they always have. The dwarves and orcs guard the mountain ranges, many of which were erected by the gods to control human expansion. Thus travel between areas is limited and watched. To reinforce this control, the gods have created holy barriers of force, which can only be crossed through gateways monitored by powerful clergy. The biggest threat to everyone are the large amounts of abominations that roam the lands, past magical monstrosities that bred true (i.e. gnolls [dogs and humans], lizardfolk [lizards and humans], Yuan-ti [snakes and humans], etc).</p><p></p><p>So, the mixed races play a central role in this world. They lead the way in trade, invention, innovation, philosophy, etc. </p><p></p><p>Please tell me your thoughts on the mixed races, are they balanced?</p><p></p><p>Last note: Elves, dwarves, halflings, and orcs are the same stats. </p><p>Humans: Same except= Bonus feat- Toughness. Favored Class: Barbarian. </p><p></p><p>Appreciate comments.</p></blockquote><p></p>
[QUOTE="Lopke_Quasath, post: 1839009, member: 25431"] I've modified and made some new half-races for my campaign world. I would like some feedback if they are balanced or not. Thanks in advance. Mixed Races Half-Elves: As is, except only Language is Common, plus Int Bonus. Half-Orc: +2 Strength, -2 Dexterity. Through centuries of inter-breeding the half-orcs still retain their famous strength, but have lost their crippling social deficiencies. Unfortunately, this interbreeding has also created a recessive gene, which cripples hand-eye coordination. -Base Speed: 30ft -+2 intimidate skill -Darkivision: 60ft -Orc blood: For all effects related to race, a half-orc is considered an orc. -Auto Language: Common plus Int Bonus. -Favored Class: Any Half-dwarf: +2 Constitution, -2 Dexterity. The half-dwarves have mixed in well with the other races and gained better social understanding. However, they have also gained the crippling recessive gene that plagues the half-orcs. -Base Speed: 30ft -+1 vs poisons, though weaker than their forefathers they are still somewhat resistant to poisons. - Darkvision: 60ft - Dwarf blood: For all effects related to race, a half-dwarf is considered a dwarf. -Auto Language: Common plus Int Bonus -Favored Class: Any Meld’s: +2 Dexterity, +2 Charisma, -2 Constitution, -2 Wisdom. They are a blend of every race mixed over the centuries. Their appearance is anything but uniform, yet they share one common trait. All their eyes are purple. Somehow the mix of blood produced a certain taint in the eyes. They are quick of body and of tongue, although all the jumbling of race has weakened their overall immune system. They are also quick to trust and the ‘race’ as a whole is rather absent-minded. They are natural entertainers. - Perform is a racial skill. -Blood: For all effects related to race, a meld is considered an orc, elf, dwarf, or human. -Auto Language: Common, plus Int Bonus -Favored Class: Any, but tend to be bards or swashbucklers. The world is one where magic caused chaos centuries before as elf and human battled. The gods intervened and razed the elf and human cities, leaving them crushed and defeated. The other 'pure' races (dwarf, orc, and halfling) watch over the elves and humans, monitoring their actions. Humans have degenerated into nomadic barbarian tribes, and the elves are on the run, practicing their magic in spite of holy edicts against them. The mixed races are the ones who have re-established the might of cities. Halflings stick mostly to the woods, or travel around as they always have. The dwarves and orcs guard the mountain ranges, many of which were erected by the gods to control human expansion. Thus travel between areas is limited and watched. To reinforce this control, the gods have created holy barriers of force, which can only be crossed through gateways monitored by powerful clergy. The biggest threat to everyone are the large amounts of abominations that roam the lands, past magical monstrosities that bred true (i.e. gnolls [dogs and humans], lizardfolk [lizards and humans], Yuan-ti [snakes and humans], etc). So, the mixed races play a central role in this world. They lead the way in trade, invention, innovation, philosophy, etc. Please tell me your thoughts on the mixed races, are they balanced? Last note: Elves, dwarves, halflings, and orcs are the same stats. Humans: Same except= Bonus feat- Toughness. Favored Class: Barbarian. Appreciate comments. [/QUOTE]
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