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Half-vampire Template
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<blockquote data-quote="wuyanei" data-source="post: 2655602" data-attributes="member: 28913"><p>Thanks! A lot. Good to know that you think LA +2 is in the ballpark!</p><p></p><p>The ability score adjustment I used is half the bonus of a vampire, rounded down to the nearest even number. +6 --> +3 --> +2; +4 --> +2; +2 --> +1 --> +0</p><p></p><p>The idea I was looking after was basically a fully living creature, tainted with vampire blood. Sort of like a bloodline, except that I hate the UA bloodline mechanics.</p><p></p><p>The goal is to make a 'flavor' template with just enough 'vampire' in them to make them feared and hated, but not enough to make them significantly more powerful than normal beings of its base type.</p><p></p><p>So a human half-vampire 1st lv commoner is just a frail (net -2 Str, -2 Dex, -2 Con, -2 Cha when under sunlight), somewhat goth-looking young child who has this creepy empathy with rats and bats, and can call a few 'pets' to her at by night.... Beyond that, there is nothing at all, short of detection spells, to distinguish a half-vampire from a normal person. Of course, that is until the hunger overcomes her, and she drinks the blood of her neighbor's dog (or the blood of her neighbor!).</p><p></p><p>That is why I decided against adding any 'passive' abilities, except for darkvision. Actually, I am wondering if I could swing a LA +1 by cutting DV down to 60 ft. This is to be a flavor template after all, power doesn't really matter....</p><p></p><p>Nah. LA +2 to be safe. Especially with the SLAs, and since most of her weaknesses can be worked around or avoided. Plus, a half-vamp might fail the Will save to resist Blood Frenzy on purpose to gain the benefit of <em>rage</em>. That also must be taken into account.</p><p></p><p>If everything goes well, I will try to build a half-vamp sorcereress and we'll test her to see how she works out...</p><p></p><p>Thanks for you input! I'll work on it and see what I can do. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="wuyanei, post: 2655602, member: 28913"] Thanks! A lot. Good to know that you think LA +2 is in the ballpark! The ability score adjustment I used is half the bonus of a vampire, rounded down to the nearest even number. +6 --> +3 --> +2; +4 --> +2; +2 --> +1 --> +0 The idea I was looking after was basically a fully living creature, tainted with vampire blood. Sort of like a bloodline, except that I hate the UA bloodline mechanics. The goal is to make a 'flavor' template with just enough 'vampire' in them to make them feared and hated, but not enough to make them significantly more powerful than normal beings of its base type. So a human half-vampire 1st lv commoner is just a frail (net -2 Str, -2 Dex, -2 Con, -2 Cha when under sunlight), somewhat goth-looking young child who has this creepy empathy with rats and bats, and can call a few 'pets' to her at by night.... Beyond that, there is nothing at all, short of detection spells, to distinguish a half-vampire from a normal person. Of course, that is until the hunger overcomes her, and she drinks the blood of her neighbor's dog (or the blood of her neighbor!). That is why I decided against adding any 'passive' abilities, except for darkvision. Actually, I am wondering if I could swing a LA +1 by cutting DV down to 60 ft. This is to be a flavor template after all, power doesn't really matter.... Nah. LA +2 to be safe. Especially with the SLAs, and since most of her weaknesses can be worked around or avoided. Plus, a half-vamp might fail the Will save to resist Blood Frenzy on purpose to gain the benefit of [i]rage[/i]. That also must be taken into account. If everything goes well, I will try to build a half-vamp sorcereress and we'll test her to see how she works out... Thanks for you input! I'll work on it and see what I can do. :) [/QUOTE]
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