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(+) Halfling Appreciation and Development Thread
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<blockquote data-quote="Shiroiken" data-source="post: 8348434" data-attributes="member: 6775477"><p>I'll admit, I'm not a gigantic fan, but unlike others, I feel they feed a niche. Small characters are an interesting deviation from the Big Folk commonly used. They're slim and spry, as opposed to gnomes being stout. Like Dwarves in the mountains, elves in the forests, and gnomes in the hills, they dwell on the plains, giving another demihuman terrain type.</p><p></p><p>I like the original lore, where they could easily be mistaken for human children; it allows them to hide among them unnoticed. I love the idea that most are farmers, but young adults are often seized by wanderlust, since it gives them a reason to adventure, but with the goal of retirement in the future.</p><p></p><p>My first and third campaign didn't really have any focus on them, but they existed. In my second campaign, they were much more important. They served as the underclass of a human town and its surroundings. On several occasions I showed the mistreatment they were under, and how most of the local thieves guild was comprised of them as a result. My plan was to have a "prophet" rile them up as a method of destabilizing the area, and while the players would sympathize with them, the "prophet" was actually a cultist who planned to capture the souls of all the halfling slain in the upcoming conflict. Unfortunately the campaign ended before we got that far.</p><p></p><p>Mechanically they're fine, although I wish the Stout should have Darkvision (as they did in older editions). I agree that giving them a bonus to slings and daggers would be really nice, since they're very thematic for them.</p><p></p><p>I could get behind giving them a taunt like ability, but I've seen too many players use Halfings as Kender to the dismay of everyone else.</p><p></p><p>2E by far, but that's pretty true of all the demihumans.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8348434, member: 6775477"] I'll admit, I'm not a gigantic fan, but unlike others, I feel they feed a niche. Small characters are an interesting deviation from the Big Folk commonly used. They're slim and spry, as opposed to gnomes being stout. Like Dwarves in the mountains, elves in the forests, and gnomes in the hills, they dwell on the plains, giving another demihuman terrain type. I like the original lore, where they could easily be mistaken for human children; it allows them to hide among them unnoticed. I love the idea that most are farmers, but young adults are often seized by wanderlust, since it gives them a reason to adventure, but with the goal of retirement in the future. My first and third campaign didn't really have any focus on them, but they existed. In my second campaign, they were much more important. They served as the underclass of a human town and its surroundings. On several occasions I showed the mistreatment they were under, and how most of the local thieves guild was comprised of them as a result. My plan was to have a "prophet" rile them up as a method of destabilizing the area, and while the players would sympathize with them, the "prophet" was actually a cultist who planned to capture the souls of all the halfling slain in the upcoming conflict. Unfortunately the campaign ended before we got that far. Mechanically they're fine, although I wish the Stout should have Darkvision (as they did in older editions). I agree that giving them a bonus to slings and daggers would be really nice, since they're very thematic for them. I could get behind giving them a taunt like ability, but I've seen too many players use Halfings as Kender to the dismay of everyone else. 2E by far, but that's pretty true of all the demihumans. [/QUOTE]
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