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<blockquote data-quote="Dragonhelm" data-source="post: 3918122" data-attributes="member: 3867"><p>But hobbits <em>are</em> halflings! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>There's no denying that halflings originated with the hobbits. They have, however, changed considerably over time. The 3e halfling was a drastic departure from the traditional D&D halfling. Where I felt the 3e halfling suffered was from identity. It was a bit of all prior versions, yet wasn't a complete whole. So I do applaud the designers for trying to give halflings their own flavor and feel.</p><p></p><p>That being said, I think there's room enough for both visions of halflings, and perhaps more. You could have all sorts of varieties, from the traditional hobbity-halfling (hairfeet) to gypsey-like river folk (tallfellow?), polar version (furchin or frostling), and even a "kender lite" version (lightfoot). </p><p></p><p>So it stands to reason, then, that there may be all sorts of different domiciles. Hairfeet can have the traditional hobbit-hole, tallfellows might live in riverboats. Polar versions could live in igloos with round doors (polar hobbit-holes - hehe!), and the lightfoot type could live in kender-like towns.</p><p></p><p>Anyway, I think there's room enough for a variety of views. Whatever the case, this thread has given me some nifty ideas on how to present halflings in my own game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p></p><p></p><p></p><p>Warwick Davis. I absolutely love Willow. </p><p></p><p></p><p></p><p></p><p></p><p>Okay, that's just cool. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 3918122, member: 3867"] But hobbits [I]are[/I] halflings! ;) There's no denying that halflings originated with the hobbits. They have, however, changed considerably over time. The 3e halfling was a drastic departure from the traditional D&D halfling. Where I felt the 3e halfling suffered was from identity. It was a bit of all prior versions, yet wasn't a complete whole. So I do applaud the designers for trying to give halflings their own flavor and feel. That being said, I think there's room enough for both visions of halflings, and perhaps more. You could have all sorts of varieties, from the traditional hobbity-halfling (hairfeet) to gypsey-like river folk (tallfellow?), polar version (furchin or frostling), and even a "kender lite" version (lightfoot). So it stands to reason, then, that there may be all sorts of different domiciles. Hairfeet can have the traditional hobbit-hole, tallfellows might live in riverboats. Polar versions could live in igloos with round doors (polar hobbit-holes - hehe!), and the lightfoot type could live in kender-like towns. Anyway, I think there's room enough for a variety of views. Whatever the case, this thread has given me some nifty ideas on how to present halflings in my own game. :D Warwick Davis. I absolutely love Willow. Okay, that's just cool. :D [/QUOTE]
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