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Halfling Hound Master PrC
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<blockquote data-quote="Ferrix" data-source="post: 1765363" data-attributes="member: 6115"><p>*start rambling*</p><p></p><p>The picture for these guys is similar to a knight but more gruff and far from the noble image. They are the shock cavalry (lance really makes sense there doesn't it) of a halfling force. These guys ended up veering a bit away from what I had thought up, they lack the intimidating aspect I was looking for.</p><p></p><p>A melee halfling is also subpar to a standard melee fighter type due to the penalty to strength, reduced weapon die sizes, etc. And why add in requirements to make it more difficult to get into, he's already focused pretty extensively, this class most definately gives him an outlet for expanding in that area of expertise but not in other areas. Adding requirements in to make them pay extra doesn't really make too much sense to me, and ends up becoming restrictive.</p><p></p><p>I would have left the bonded hound as level +4, it really doesn't overshadow the paladin at all since the paladin is of a very different sort in his abilities. The paladin is not the stereotypical mounted knight in my opinion, he's the honor-bound mounted knight who is a champion of good, casting spells and smiting evil. A fighter who focuses on mounted combat should be better at it than a paladin since that is what they do, combat.</p><p></p><p>The pack hounds seems pretty good, although, I'd just say equivalent druid level. That ends up being at most a level 10 druid companion at 10th level. Which would be five 8hd riding dogs at minimum level of 15. Sure it's pretty good but area attacks at level 15 can easily tear down low-hd creatures.</p><p></p><p>For the full attack, it didn't have to be the full attack at the end of a charge but rather the full mounted attack that cavaliers gets which doesn't work with charges. My suggestion to Isida was a bit off in this case.</p><p></p><p>An idea I had was a thunderous charge ability which would let them invoke fear against enemies they charged, leaving them panicked or at the very least shaken.</p><p></p><p>*rambling out*</p><p></p><p>(rambling note, take with a grain of salt)</p></blockquote><p></p>
[QUOTE="Ferrix, post: 1765363, member: 6115"] *start rambling* The picture for these guys is similar to a knight but more gruff and far from the noble image. They are the shock cavalry (lance really makes sense there doesn't it) of a halfling force. These guys ended up veering a bit away from what I had thought up, they lack the intimidating aspect I was looking for. A melee halfling is also subpar to a standard melee fighter type due to the penalty to strength, reduced weapon die sizes, etc. And why add in requirements to make it more difficult to get into, he's already focused pretty extensively, this class most definately gives him an outlet for expanding in that area of expertise but not in other areas. Adding requirements in to make them pay extra doesn't really make too much sense to me, and ends up becoming restrictive. I would have left the bonded hound as level +4, it really doesn't overshadow the paladin at all since the paladin is of a very different sort in his abilities. The paladin is not the stereotypical mounted knight in my opinion, he's the honor-bound mounted knight who is a champion of good, casting spells and smiting evil. A fighter who focuses on mounted combat should be better at it than a paladin since that is what they do, combat. The pack hounds seems pretty good, although, I'd just say equivalent druid level. That ends up being at most a level 10 druid companion at 10th level. Which would be five 8hd riding dogs at minimum level of 15. Sure it's pretty good but area attacks at level 15 can easily tear down low-hd creatures. For the full attack, it didn't have to be the full attack at the end of a charge but rather the full mounted attack that cavaliers gets which doesn't work with charges. My suggestion to Isida was a bit off in this case. An idea I had was a thunderous charge ability which would let them invoke fear against enemies they charged, leaving them panicked or at the very least shaken. *rambling out* (rambling note, take with a grain of salt) [/QUOTE]
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