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Halfling Hound Master PrC
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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1765672" data-attributes="member: 4441"><p>Ok, here is the Hound Master modified further to Ferrix's suggestions. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Halfling Hound Master II</strong></p><p></p><p>Racing across the plains, through the forest, or even through the clouds, the halfling hound master relentlessly pursues his prey with his pack of loyal hounds baying at his heels. Bonded to his riding dog as a paladin is bonded to his mount, with a pack of dogs as loyal as a druid’s animal companion, the Hound Master and his dog work as a wolf pack, seemingly of one mind, coordinating their tactics to take down prey many times their own size. A Hound Master running with his pack is a frightening sight to see.</p><p></p><p><strong>Hit Dice:</strong> d10</p><p></p><p><strong>Requirements</strong></p><p>To qualify to become a Halfling Hound Master (Hhm), a character must fulfill all the following criteria.</p><p><strong>Race:</strong> Halfling</p><p><strong>BAB:</strong> +6</p><p><strong>Feats:</strong> Mounted Combat, Ride-By Attack, Spirited Charge, Skill Focus (Handle Animal)</p><p><strong>Skills:</strong> Ride – 8 ranks, Handle Animal – 8 ranks, Intimidate - 4 ranks, Survival - 4 ranks.</p><p><strong>Special:</strong> Must be proficient in at least one kind of reach weapon.</p><p><strong>Special:</strong> Must never voluntarily hurt a canine that has not first attacked him.</p><p><strong>Special:</strong> Must own and ride a riding dog.</p><p></p><p><strong>Class Skills</strong></p><p>The Halfling Hound Master’s class skills (and the key ability for each skill) are Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Survival (Wis), and Swim (Str)</p><p></p><p><strong>Skill Points per Level:</strong> 2 + Int mod per level</p><p></p><p><strong>Lvl....BAB...Fort...Ref...Will...Special</strong></p><p>1......+1......+2.....+0.....+0.....Bonded Hound, Canine Empathy</p><p>2......+2......+3.....+0.....+0.....Pack Master</p><p>3......+3......+3.....+1.....+1.....Hound Rider +1</p><p>4......+4......+4.....+1.....+1.....Hound’s Best Friend +1 </p><p>5......+5......+4.....+1.....+1.....Pack Mentality, Hound Rider +2 </p><p>6......+6......+5.....+2.....+2.....Hound’s Best Friend, +2 </p><p>7......+7......+5.....+2.....+2.....Pin and Tear, Hound Rider +3 </p><p>8......+8......+6.....+2.....+2.....One Pack, One Mind, Hound’s Best Friend +3</p><p>9......+9......+6.....+3.....+3.....Hound Rider +4, Full Mounted Attack</p><p>10.....+10.....+7.....+3.....+3.....Baying of the Pack, Hound’s Best Friend +4 </p><p></p><p><strong>Class Features </strong></p><p>All of the following are class features of the Halfling Hound Master prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> The Halfling Hound Master gains no additional weapon or armor proficiencies.</p><p></p><p><strong>Bonded Hound (Sp):</strong> A Halfling Hound Master’s riding hound now becomes as skilled as a paladin’s mount, having been influenced by the Hound Master’s skills and care. The bonded hound is now treated as a paladin’s mount of a level equal to the Hound Master’s level +4. The bonded hound will immediately have the empathic link with his master, even though he does not start to gain the rest of the paladin mount abilities until 3rd level. Unlike the paladin's mount, the bonded hound is with the Hound Master all the time.</p><p></p><p><strong>Canine Empathy (Ex):</strong> A Halfling Hound Master is skilled with handling dogs of all types. He gains Wild Empathy (as per the druid class feature) with any canine of the animal type, using his Hound Master level in place of his druid level (though if he has both, they stack for the purpose of determining his wild empathy against canines).</p><p></p><p><strong>Pack Master (Ex):</strong> Starting at 2nd level, and at every even level after that, the Halfing Hound Master attracts an unusually cunning hound that he may accept into his pack. Thereafter the hound, if treated well, is very loyal and protective of the Hound Master. All hounds (treat as normal riding dogs) acquired in this way have the abilities of an animal companion of a druid of a level equal to the Hound Master’s. If these hounds die, it takes a full month to call another hound. </p><p></p><p><strong>Hound Rider:</strong> Due to his extensive experience with riding dogs, a Halfling Hound Master gains the listed bonus to Ride checks when riding his bonded hound. </p><p></p><p><strong>Hound’s Best Friend:</strong> The Halfling Hound Master is able to easily train and deal with dogs even if they are not his own. He gains the listed bonus to Handle Animal checks versus canines of the Animal type. </p><p></p><p><strong>Pack Mentality (Ex):</strong> The Halfling Hound Master has nearly supernatural control over his pack. As a free action he can command his pack to help him flank a single target on all possible sides. The pack and Hound Master flanking in this manner as a +4 to attack instead of just a +2.</p><p></p><p><strong>Pin and Tear:</strong> By using a polearm or lance, a Halfling Hound Master can pin an opponent to the ground so that his pack can tear them apart. He may use a polearm to attempt a grapple check (instead of grappling body to body) with no additional penalties to the grapple check. However, he still provokes an attack of opportunity, and all other penalties (for size and Strength) still apply. </p><p></p><p><strong>One Pack, One Mind (Su):</strong> By now the mind of the Hound Master and his pack are nigh-inseparable. If one member of the pack is not considered flanked, then none of them are. They are not considered flanked unless they all are. The Hound Master must be within 10 feet of either his bonded hound or one of his pack for this ability to function.</p><p></p><p><strong>Full Mounted Attack:</strong> The Hound Master learns to use exquisite timing to cause harm and mayhem amongst his enemies when mounted. At 9th level the Hound Master may make a full attack action when his mount moves more than 5 feet (assuming an opponent exists to be attacked), instead of only a single attack.</p><p></p><p><strong>Baying of the Pack (Su):</strong> A Hound Master running with his pack can strike fear into the heart of his enemies. Three times per day, as a standard action, the Hound Master and all of his pack can let out a fearful howl. Enemies within 30 ft. must make a Will save (DC 15 + Hound Master's Cha mod) or be frightened. Those that make their save are only shaken for one round.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1765672, member: 4441"] Ok, here is the Hound Master modified further to Ferrix's suggestions. :) [b]Halfling Hound Master II[/b] Racing across the plains, through the forest, or even through the clouds, the halfling hound master relentlessly pursues his prey with his pack of loyal hounds baying at his heels. Bonded to his riding dog as a paladin is bonded to his mount, with a pack of dogs as loyal as a druid’s animal companion, the Hound Master and his dog work as a wolf pack, seemingly of one mind, coordinating their tactics to take down prey many times their own size. A Hound Master running with his pack is a frightening sight to see. [b]Hit Dice:[/b] d10 [b]Requirements[/b] To qualify to become a Halfling Hound Master (Hhm), a character must fulfill all the following criteria. [b]Race:[/b] Halfling [b]BAB:[/b] +6 [b]Feats:[/b] Mounted Combat, Ride-By Attack, Spirited Charge, Skill Focus (Handle Animal) [b]Skills:[/b] Ride – 8 ranks, Handle Animal – 8 ranks, Intimidate - 4 ranks, Survival - 4 ranks. [b]Special:[/b] Must be proficient in at least one kind of reach weapon. [b]Special:[/b] Must never voluntarily hurt a canine that has not first attacked him. [b]Special:[/b] Must own and ride a riding dog. [b]Class Skills[/b] The Halfling Hound Master’s class skills (and the key ability for each skill) are Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), Survival (Wis), and Swim (Str) [b]Skill Points per Level:[/b] 2 + Int mod per level [b]Lvl....BAB...Fort...Ref...Will...Special[/b] 1......+1......+2.....+0.....+0.....Bonded Hound, Canine Empathy 2......+2......+3.....+0.....+0.....Pack Master 3......+3......+3.....+1.....+1.....Hound Rider +1 4......+4......+4.....+1.....+1.....Hound’s Best Friend +1 5......+5......+4.....+1.....+1.....Pack Mentality, Hound Rider +2 6......+6......+5.....+2.....+2.....Hound’s Best Friend, +2 7......+7......+5.....+2.....+2.....Pin and Tear, Hound Rider +3 8......+8......+6.....+2.....+2.....One Pack, One Mind, Hound’s Best Friend +3 9......+9......+6.....+3.....+3.....Hound Rider +4, Full Mounted Attack 10.....+10.....+7.....+3.....+3.....Baying of the Pack, Hound’s Best Friend +4 [b]Class Features [/b] All of the following are class features of the Halfling Hound Master prestige class. [b]Weapon and Armor Proficiency:[/b] The Halfling Hound Master gains no additional weapon or armor proficiencies. [b]Bonded Hound (Sp):[/b] A Halfling Hound Master’s riding hound now becomes as skilled as a paladin’s mount, having been influenced by the Hound Master’s skills and care. The bonded hound is now treated as a paladin’s mount of a level equal to the Hound Master’s level +4. The bonded hound will immediately have the empathic link with his master, even though he does not start to gain the rest of the paladin mount abilities until 3rd level. Unlike the paladin's mount, the bonded hound is with the Hound Master all the time. [b]Canine Empathy (Ex):[/b] A Halfling Hound Master is skilled with handling dogs of all types. He gains Wild Empathy (as per the druid class feature) with any canine of the animal type, using his Hound Master level in place of his druid level (though if he has both, they stack for the purpose of determining his wild empathy against canines). [b]Pack Master (Ex):[/b] Starting at 2nd level, and at every even level after that, the Halfing Hound Master attracts an unusually cunning hound that he may accept into his pack. Thereafter the hound, if treated well, is very loyal and protective of the Hound Master. All hounds (treat as normal riding dogs) acquired in this way have the abilities of an animal companion of a druid of a level equal to the Hound Master’s. If these hounds die, it takes a full month to call another hound. [b]Hound Rider:[/b] Due to his extensive experience with riding dogs, a Halfling Hound Master gains the listed bonus to Ride checks when riding his bonded hound. [b]Hound’s Best Friend:[/b] The Halfling Hound Master is able to easily train and deal with dogs even if they are not his own. He gains the listed bonus to Handle Animal checks versus canines of the Animal type. [b]Pack Mentality (Ex):[/b] The Halfling Hound Master has nearly supernatural control over his pack. As a free action he can command his pack to help him flank a single target on all possible sides. The pack and Hound Master flanking in this manner as a +4 to attack instead of just a +2. [b]Pin and Tear:[/b] By using a polearm or lance, a Halfling Hound Master can pin an opponent to the ground so that his pack can tear them apart. He may use a polearm to attempt a grapple check (instead of grappling body to body) with no additional penalties to the grapple check. However, he still provokes an attack of opportunity, and all other penalties (for size and Strength) still apply. [b]One Pack, One Mind (Su):[/b] By now the mind of the Hound Master and his pack are nigh-inseparable. If one member of the pack is not considered flanked, then none of them are. They are not considered flanked unless they all are. The Hound Master must be within 10 feet of either his bonded hound or one of his pack for this ability to function. [b]Full Mounted Attack:[/b] The Hound Master learns to use exquisite timing to cause harm and mayhem amongst his enemies when mounted. At 9th level the Hound Master may make a full attack action when his mount moves more than 5 feet (assuming an opponent exists to be attacked), instead of only a single attack. [b]Baying of the Pack (Su):[/b] A Hound Master running with his pack can strike fear into the heart of his enemies. Three times per day, as a standard action, the Hound Master and all of his pack can let out a fearful howl. Enemies within 30 ft. must make a Will save (DC 15 + Hound Master's Cha mod) or be frightened. Those that make their save are only shaken for one round. [/QUOTE]
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