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Halfling "Monster" Stat-block
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<blockquote data-quote="Hriston" data-source="post: 8085403" data-attributes="member: 6787503"><p>Hello,</p><p></p><p>I'm running a game using tables from the 1E DMG and ended up rolling an encounter with halflings. The 1E MM has stats for regular troop-type halflings, same as it does for lots of humanoid/demi-humans, but 5E? Not so much.</p><p></p><p>Anyways, I whipped up a little stat-block for the occasion and wanted to share it and see if it sparks any discussion. How do you feel about the 1E approach where halflings (and other demi-humans) are given full treatment as a troop type versus the 5E approach where this is reserved for the traditionally evil humanoids?</p><p></p><p>Here's the stat-block:</p><p></p><p><strong>Halfling</strong></p><p><em>Small humanoid, lawful good</em></p><p>[HR][/HR]<strong>AC</strong> 12 (leather or padded armor)</p><p><strong>Hit Points</strong> 7 (2d6)</p><p><strong>Speed</strong> 25 ft.</p><p>[HR][/HR]</p><table style='width: 100%'><tr><td><p style="text-align: center"><strong>STR</strong><br /> 12 (+1)</p> </td><td><p style="text-align: center"><strong>DEX</strong><br /> 12 (+1)</p> </td><td><p style="text-align: center"><strong>CON</strong><br /> 10 (+0)</p> </td><td><p style="text-align: center"><strong>INT</strong><br /> 10 (+0)</p> </td><td><p style="text-align: center"><strong>WIS</strong><br /> 10 (+0)</p> </td><td><p style="text-align: center"><strong>CHA</strong><br /> 11 (+0)</p> </td></tr></table><p>[HR][/HR]<strong>Senses </strong>passive Perception 10</p><p><strong>Languages </strong>Common, Halfling</p><p><strong>Challenge </strong>1/4 (50 XP)</p><p>[HR][/HR]<strong>Lucky.</strong> When the halfling rolls a 1 on the d20 for an attack roll, ability check, or saving throw, it can reroll the die and must use the new roll.</p><p></p><p><strong>Brave. </strong>The halfling has advantage on saving throws against being frightened.</p><p></p><p><strong>Halfling Nimbleness. </strong>The halfling can move through the space of any creature that is of a size larger than its.</p><p></p><p><strong>Actions</strong></p><p><strong>[HR][/HR]<em>Shortsword. </em></strong><em>Melee Weapon Attack: </em>+3 to hit, reach 5 ft., one target. <em>Hit: </em>4 (1d6 + 1) piercing damage.</p><p></p><p><strong><em>Shortbow. </em></strong><em>Ranged Weapon Attack: </em>+3 to hit, range 80/320 ft., one target. <em>Hit: </em>4 (1d6 + 1) piercing damage.</p><p></p><p><strong><em>Spear. </em></strong><em>Melee or Ranged Weapon Attack: </em>+3 to hit, reach 5 ft. or range 20/60 ft., one target. <em>Hit: </em>4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.</p><p></p><p><strong><em>Sling. </em></strong><em>Ranged Weapon Attack: </em>+3 to hit, range 30/120 ft., one target. <em>Hit: </em>3 (1d4 + 1) bludgeoning damage.</p><p></p><p><strong><em>Handaxe. </em></strong><em><em>Melee or Ranged Weapon Attack: </em></em>+3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage.</p></blockquote><p></p>
[QUOTE="Hriston, post: 8085403, member: 6787503"] Hello, I'm running a game using tables from the 1E DMG and ended up rolling an encounter with halflings. The 1E MM has stats for regular troop-type halflings, same as it does for lots of humanoid/demi-humans, but 5E? Not so much. Anyways, I whipped up a little stat-block for the occasion and wanted to share it and see if it sparks any discussion. How do you feel about the 1E approach where halflings (and other demi-humans) are given full treatment as a troop type versus the 5E approach where this is reserved for the traditionally evil humanoids? Here's the stat-block: [B]Halfling[/B] [I]Small humanoid, lawful good[/I] [HR][/HR][B]AC[/B] 12 (leather or padded armor) [B]Hit Points[/B] 7 (2d6) [B]Speed[/B] 25 ft. [HR][/HR] [TABLE] [TR] [TD][CENTER][B]STR[/B] 12 (+1)[/CENTER][/TD] [TD][CENTER][B]DEX[/B] 12 (+1)[/CENTER][/TD] [TD][CENTER][B]CON[/B] 10 (+0)[/CENTER][/TD] [TD][CENTER][B]INT[/B] 10 (+0)[/CENTER][/TD] [TD][CENTER][B]WIS[/B] 10 (+0)[/CENTER][/TD] [TD][CENTER][B]CHA[/B] 11 (+0)[/CENTER][/TD] [/TR] [/TABLE] [HR][/HR][B]Senses [/B]passive Perception 10 [B]Languages [/B]Common, Halfling [B]Challenge [/B]1/4 (50 XP) [HR][/HR][B]Lucky.[/B] When the halfling rolls a 1 on the d20 for an attack roll, ability check, or saving throw, it can reroll the die and must use the new roll. [B]Brave. [/B]The halfling has advantage on saving throws against being frightened. [B]Halfling Nimbleness. [/B]The halfling can move through the space of any creature that is of a size larger than its. [B]Actions [HR][/HR][I]Shortsword. [/I][/B][I]Melee Weapon Attack: [/I]+3 to hit, reach 5 ft., one target. [I]Hit: [/I]4 (1d6 + 1) piercing damage. [B][I]Shortbow. [/I][/B][I]Ranged Weapon Attack: [/I]+3 to hit, range 80/320 ft., one target. [I]Hit: [/I]4 (1d6 + 1) piercing damage. [B][I]Spear. [/I][/B][I]Melee or Ranged Weapon Attack: [/I]+3 to hit, reach 5 ft. or range 20/60 ft., one target. [I]Hit: [/I]4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack. [B][I]Sling. [/I][/B][I]Ranged Weapon Attack: [/I]+3 to hit, range 30/120 ft., one target. [I]Hit: [/I]3 (1d4 + 1) bludgeoning damage. [B][I]Handaxe. [/I][/B][I][I]Melee or Ranged Weapon Attack: [/I][/I]+3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) slashing damage. [/QUOTE]
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