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Halfling PC behaving like Kender
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<blockquote data-quote="Buttercup" data-source="post: 848767" data-attributes="member: 990"><p>I've pretty much decided how I'm going to handle this situation, but I'm annoyed as all get out, and I need to vent.</p><p></p><p>So we started a new campaign, since we have a bunch of new players, two of whom are new to D&D. Yesterday was our first session. This is the composition of the party (two members couldn't make it yesterday, I'll only mention those present):</p><p></p><p>two dwarf fighters</p><p>two halfling rogues</p><p>sorcerer</p><p>bard</p><p></p><p>Now the player of one of the halfling rogues, who we'll call Gustav, has decided it will be amusing to have Kender personality traits. To wit: he keeps picking the pockets of party members, and essentially everyone else. He has been caught three times by members of the party already in the first session, and all the PCs are irritated. The players probably are too, but I've only discussed it with one of them--my husband. Hubby's dwarf fighter threatened to use his axe to cut off Gustav's hand if he ever catches it in his pocket again. The other PCs have told him to stop, but haven't actually threatened physical harm yet.</p><p></p><p>Gustav also got caught stealing from the only wizard in town, when the party went to have some potions identified. The wizard threw him out, and will never let him back in his shop again. He will also charge the rest of the party 10% more from now on. Gustav also got caught picking the pocket of another NPC that the party needs to help them. This NPC is the town ratcatcher, and was mollified when the sorcerer gave him three gold to make up for the 6 copper Gustave stole.</p><p></p><p>But here's the thing. In one session this character has already caused a long term problem for the party, and already caused inter-party strife. I just want to slap the player, who should have known better than to create such an irritating little git of a character.</p><p></p><p>So from now on, each PC will get a +2 circumstance bonus to spot this character picking their pockets. The rogue, who also has the skill, will get an additional +2 synergy bonus. And, whenever Gustav gets caught by a party member again, all of them will get yet another +1 to their circumstance bonus to spot. Finally, I'll have to fully stat out all NPCs I create, so I can give them the Spot skill. The next time he's caught stealing from a shopkeeper, I'll have him thrown in jail for a bit, and possibly branded as a thief.</p><p></p><p>Do any of you have other suggestions to deal with this annoyance?</p></blockquote><p></p>
[QUOTE="Buttercup, post: 848767, member: 990"] I've pretty much decided how I'm going to handle this situation, but I'm annoyed as all get out, and I need to vent. So we started a new campaign, since we have a bunch of new players, two of whom are new to D&D. Yesterday was our first session. This is the composition of the party (two members couldn't make it yesterday, I'll only mention those present): two dwarf fighters two halfling rogues sorcerer bard Now the player of one of the halfling rogues, who we'll call Gustav, has decided it will be amusing to have Kender personality traits. To wit: he keeps picking the pockets of party members, and essentially everyone else. He has been caught three times by members of the party already in the first session, and all the PCs are irritated. The players probably are too, but I've only discussed it with one of them--my husband. Hubby's dwarf fighter threatened to use his axe to cut off Gustav's hand if he ever catches it in his pocket again. The other PCs have told him to stop, but haven't actually threatened physical harm yet. Gustav also got caught stealing from the only wizard in town, when the party went to have some potions identified. The wizard threw him out, and will never let him back in his shop again. He will also charge the rest of the party 10% more from now on. Gustav also got caught picking the pocket of another NPC that the party needs to help them. This NPC is the town ratcatcher, and was mollified when the sorcerer gave him three gold to make up for the 6 copper Gustave stole. But here's the thing. In one session this character has already caused a long term problem for the party, and already caused inter-party strife. I just want to slap the player, who should have known better than to create such an irritating little git of a character. So from now on, each PC will get a +2 circumstance bonus to spot this character picking their pockets. The rogue, who also has the skill, will get an additional +2 synergy bonus. And, whenever Gustav gets caught by a party member again, all of them will get yet another +1 to their circumstance bonus to spot. Finally, I'll have to fully stat out all NPCs I create, so I can give them the Spot skill. The next time he's caught stealing from a shopkeeper, I'll have him thrown in jail for a bit, and possibly branded as a thief. Do any of you have other suggestions to deal with this annoyance? [/QUOTE]
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